GFIRST THING! THE Isanth-VI NEEDS TO BE RE-BUILT, WITH LEFT-RIGHT SYMMETRY!
Because firstly, the thrusters are still connected to the core, and there still are purple connected signs when they get removed. Secondly, the gravity unit should be placed 1 block further from the core, orientated backwards, so that you can see it when you enter the ship. Its unavailable at certian orientations. And finally, the worst part of it all, ITS NOT FULLY SYMMETRICAL! TAKE A LOOK AT THE 2 ANTIMATTER CANNON ARRAYS' UNDERSIDE!
1.
Colour schemes and faction-spesific AI blueprint usage.
1-1 Different glass colours.
Whatever the colour the material, the colour of the PlexGlass. So... a red material, and maybe a green material, possilby a blue material etc.
1-2 ESSENTIAL
What are colour schemes? Simple, 1 colour of a ship's hull can be changed. So, a ship made of green and black hull can be made of red and yellow hull. Also, with PlexGlass from other materials, there should be colour scheme control for that too.
Faction Specific AI blueprint usage - in Admin-Catalog, you can set what NPC factions can use the blueprint in Enemyusable, and in fact, what player-created factions. The NPC factions settings has a colour scheme control, too. The available colour schemes should be as follows: Trading Guild: default, Pirates: Grey-Black, Black-Purple, and, mentioned further on, The Federation, Grey-Green, Black-Brown.
1. There should be NPC players. Skins: Pirates - Red visor, > Face. Trading guild: Default, but not affected by custom skin, obv. The Federation - Green visor, default face.
Pirates shoot just like that, and, if lost money is dropped into space on death, they have 25000 money starting, which the amount dropped is in the server configuration.
The Trading guild, if a new trading menu is added, trade in and out of ships. just like a small shop, calls The Federation as backup when shot, and nearby traders say don't shoot again, last warning. If you do shoot again, they will all open fire.
The Federation, consider neutral ally. (So add that button in Faction). You can call them to help etc.
3. Joining NPC factions. With a transmittion sender (ADD PLZ) you send them a transmittion for service, and you get an invitation, along with a base station's coordinates.
4. Cockpit-body.
You go up to a cockpit, and press R on it. You are placed in the center of that block, with veiw allowing you to see the block in front, and NPCs use this in their ships. So basically you can see a person in the cockpit, and instead of seeing from the cockpit's block position, you see from your position. Also, you exit the ship like that.
5. Core-integrated faction data.
Since MOB ships have no faction module, our ships shouldn't. So, the core should have its own faction module built in, no more expensive, and the new faction modules should have player-specific permissions and faction-specific permissions, including allies.
Because firstly, the thrusters are still connected to the core, and there still are purple connected signs when they get removed. Secondly, the gravity unit should be placed 1 block further from the core, orientated backwards, so that you can see it when you enter the ship. Its unavailable at certian orientations. And finally, the worst part of it all, ITS NOT FULLY SYMMETRICAL! TAKE A LOOK AT THE 2 ANTIMATTER CANNON ARRAYS' UNDERSIDE!
1.
Colour schemes and faction-spesific AI blueprint usage.
1-1 Different glass colours.
Whatever the colour the material, the colour of the PlexGlass. So... a red material, and maybe a green material, possilby a blue material etc.
1-2 ESSENTIAL
What are colour schemes? Simple, 1 colour of a ship's hull can be changed. So, a ship made of green and black hull can be made of red and yellow hull. Also, with PlexGlass from other materials, there should be colour scheme control for that too.
Faction Specific AI blueprint usage - in Admin-Catalog, you can set what NPC factions can use the blueprint in Enemyusable, and in fact, what player-created factions. The NPC factions settings has a colour scheme control, too. The available colour schemes should be as follows: Trading Guild: default, Pirates: Grey-Black, Black-Purple, and, mentioned further on, The Federation, Grey-Green, Black-Brown.
1. There should be NPC players. Skins: Pirates - Red visor, > Face. Trading guild: Default, but not affected by custom skin, obv. The Federation - Green visor, default face.
Pirates shoot just like that, and, if lost money is dropped into space on death, they have 25000 money starting, which the amount dropped is in the server configuration.
The Trading guild, if a new trading menu is added, trade in and out of ships. just like a small shop, calls The Federation as backup when shot, and nearby traders say don't shoot again, last warning. If you do shoot again, they will all open fire.
The Federation, consider neutral ally. (So add that button in Faction). You can call them to help etc.
3. Joining NPC factions. With a transmittion sender (ADD PLZ) you send them a transmittion for service, and you get an invitation, along with a base station's coordinates.
4. Cockpit-body.
You go up to a cockpit, and press R on it. You are placed in the center of that block, with veiw allowing you to see the block in front, and NPCs use this in their ships. So basically you can see a person in the cockpit, and instead of seeing from the cockpit's block position, you see from your position. Also, you exit the ship like that.
5. Core-integrated faction data.
Since MOB ships have no faction module, our ships shouldn't. So, the core should have its own faction module built in, no more expensive, and the new faction modules should have player-specific permissions and faction-specific permissions, including allies.