ok this is something I think is needed to be brought to the very forefront of discussions. right now the game is in alpha I get it dont rub it in, we've all heard it before, you do not need to respond like the robot automatic answer. "the game is buggy, thats alpha." we arent stupid like the npc's of this game we can see reason where they cannot. so dont bother saying it.
what I want to bring out is just whats great about the npc's in the game can be. right now pirates do not go out of thier way to obliterate shops in fact they usually spaz out and stop cold when getting too close to them. this is a neat example of intelegent enemy reasoning. because what thier AI is telling them is, that if they shoot the shop trade faction ships will come and attack them. thats just intelegent mob programing. althought if you do test the dev build with the new NPC mobs, they will kill them without consequence, I assume this will be fixed by flagging them as attacking a shop itself eventually.
but, here is a problem, what they end up actually doing is spawn camping players, forever and ever and ever. at some point they need to realize that hanging out here is going to become pointless and stop waiting, otherwise the gut reaction of a player, will then be to log out and reset the fucking universe so they can actually resume play.
Even notch when programing minecraft realized that its not how smart mobs are, its how focused they are at what they do. in minecraft if you run far enouph from mobs eventually they stop chasing you and go about thier business. he did this not beacuse he wanted the mobs to act like real creatures, but because he realized that players would not play (ultimately stop buying the game and he goes fucking broke) if they couldnt do something to stop dyeing. the pirates of this game do not work this way at all, and thats the problem.
what I want to bring out is just whats great about the npc's in the game can be. right now pirates do not go out of thier way to obliterate shops in fact they usually spaz out and stop cold when getting too close to them. this is a neat example of intelegent enemy reasoning. because what thier AI is telling them is, that if they shoot the shop trade faction ships will come and attack them. thats just intelegent mob programing. althought if you do test the dev build with the new NPC mobs, they will kill them without consequence, I assume this will be fixed by flagging them as attacking a shop itself eventually.
but, here is a problem, what they end up actually doing is spawn camping players, forever and ever and ever. at some point they need to realize that hanging out here is going to become pointless and stop waiting, otherwise the gut reaction of a player, will then be to log out and reset the fucking universe so they can actually resume play.
Even notch when programing minecraft realized that its not how smart mobs are, its how focused they are at what they do. in minecraft if you run far enouph from mobs eventually they stop chasing you and go about thier business. he did this not beacuse he wanted the mobs to act like real creatures, but because he realized that players would not play (ultimately stop buying the game and he goes fucking broke) if they couldnt do something to stop dyeing. the pirates of this game do not work this way at all, and thats the problem.