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- Jul 17, 2013
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Aesir is not necessarily a faction proper. Yet. Just an original fiction concept I came up with while building my first frigate:
Expeditionary Frigate ACS Odin
Specifications:
Mass: 36758.4 (Blocks: 367584)
Length: 371m, Height: 82m, Width: 172m
Power: 148,737,351.6 (1,631,422.8 e/sec)
Thrust: 50,491.7
Shields: 587,295 (11,186 s/sec), 19,641 Blocks, Recovery 4.0
Armaments:
1x Spinal-Mount AMC (60%/5222 DMG) (5%/2673 DST) (25%/51.4 RLD) (10%/228.2 SPD) (101,595 DPS)
12x Secondary Coiled AMC Batteries (25%/366 DMG) (15%/739 DST) (35%/102.8 RLD) (25%/51.7 SPD) (42,723 DPS)
15x Tertiary Volley AMC Batteries (25%/237 DMG) (15%/578.4 DST) (35%/158.5 RLD) (25%/38.6 SPD) (22,425 DPS)
2x Heavy d1000 Torpedo Tubes
6x Light d1000 Torpedo Tubes
28x SD-BB Guided Missile Wing Pylon Tubes
2x SD-BB Interceptors
1x Under-Slung Turret (2x Heavy AMCs, 16x SD-BBs, 4x d1000s) (31,695 DPS)
2x Long Wing Pylon Turrets (4x AMCs, 9x SB-BBs each) (9,699 DPS each)
2x Pillbox Missile Turrets (10x SD-BBs, 9x d1000s each)
2x Armored Box Launcher Outboard Turrets (2x AMCs, 8x SD-BBs) (2,801 DPS each)
Spinal-Mount AMC is in its own group of 101,595 DPS, while Secondary and Tertiary batteries are linked together for a total of 65,148 DPS to reduce drain while maneuvering in close combat. All d1000s and SD-BBs are linked to one computer for each type of missile. The total DPS of all the AMCs combined, including turrets, is 223,438, but the maximum usable at any time is 158,290 (main gun and all turrets focused on one target). The missiles are powerful enough to cut a planet in half from the side with only a few salvos. Good for hollowing out terrain to build secret bases and whatnot.
Power is not optimized, and reactors are mostly built in 1x1 lines, with a huge battery bank that enables it to cloak and jam for very, very short periods of time. About eight seconds of jamming and four seconds of cloaking. The ship was built for aesthetics over performance. It is, however, a highly modular and reconfigurable design. It wasn't meant to remain static. It was meant to have room for upgrades, improvements and customizations. For example, additional peripheral armor plates if more protection is desired instead of speed. No two Odins should be exactly alike. The thrusters have acceleration power to spare. If the reactors were rebuilt, it could probably fit a bit more shielding. The turrets are designed to have human players to get the most out of their AMCs and missiles. Proper teamwork is essential with a ship like this. It is a fast and maneuverable electronic warfare/command and control ship.
There are some HD screenshots in my Google Drive gallery. Weird transparency glitch on the plextanium glass in the shots, but they look fine in-game.
And here's a link to a quick video walkthrough.
Hundreds of the shield dispersers are hidden in 1x1 rows in the slanted armor plates mounted to the exterior (between the wedges on the inside and outside, with 2-block armored caps at both ends), which creates a cool visual effect if they're shot away, exposing the shield generator cores.
All of the turrets are armored and shielded to varying degrees, and carry their own power supplies.
The turret under the hangar normally faces backwards, in a stowage position. It, alone, has enough missiles to tear a planet apart.
I have yet to design the companion vessels that go with it. It's going to have both a light corvette and a disintegrator torpedo designed for the four under-wing docking hardpoints (the wings are the crew quarters, and there are plexdoor airlocks that let you drop down onto the ventral hull of a combat support ship docked upside-down and backwards, allowing you to board it), a repair/refueling ship that docks between the radiators, a fast shuttle for the upper landing pad, and fighters/drones for the two internal hangar docking points.
Still a few things left to tweak in the interior, maybe. The side access halls to engineering seem a bit drab. Also, the docking enhancers are a little bit messed up in places (hangar ones are flat-out wrong, and the wing ones might get relocated deeper in the hull so they can be a lot longer, so if you mount disintegrator torpedoes, you don't blow up your wings by accident), so those might get a bit of a redesign as well.
Fiddled with the docking enhancers and turrets a bit, and made some very slight cosmetic changes to the access halls.
Other than that, it is basically complete. Just three things left to do: build/test the wing pylon craft, fast shuttle and the refueling/logistics support ship.
* * * * * * * *
AMMC Mimir-Class Heavy Utility Shuttle/Gun Carrier:
Specifications:
Mass: 568.8 (Blocks: 5688)
Length: 45m, Height: 19m, Width: 24m
Power: 20,000 (25,138 e/sec)
Thrust: 642.6
Shields: 41,355 (1655 s/sec), 367 Blocks, Recovery 1.0
An old mainstay of Aesir's mining fleets, the Mimir is an ugly, sluggish-handling sphinx of a ship, but a very stable lander with its six feet, and good on rough planetary terrain, which is primarily what it was designed for. Lots of internal space, too.
Though Aesir also uses an unarmed variant for transporting light cargo, mining crews and exploration parties, this one is outfitted for commando raids in addition to the aforementioned roles. It has a twin-linked AMC and some rocket pods. 8 20-block d1000s, to be more exact. Decent enough for blasting holes in fortifications and creating defensive dugouts without doing too much damage to the target structure or planet. It has airlocks in the legs, side doors and an upper rear door, and some electronics in the forward bay that function as a communications center.
This cargo/personnel transport craft is most certainly not designed to head straight into battle unescorted in its default configuration. It does, however, have a dorsal mount that can carry a wide range of "mission packages". This heavily-armored and shielded turret, for example, transforms the Mimir into a mobile artillery platform, adding two powerful AMCs and ten rocket launchers:
HD shots of the Mimir are available here.
The Odin prototype was recently modified to accept these new turrets as standard quaternary armaments, but the old guided missile turrets are retained as another of Aesir's products, should a ship captain decide to mount those instead.
Though the Mimir Cannot carry its own turret while docked, it is a simple process to transfer one of the Odin's Heavy Outboard Turrets to the Mimir if the firepower is needed elsewhere. The turrets are fitted with their own thrust coils to ease the transfer along.
All Blueprints are located in the TrainDodger's Ships Thread
Expeditionary Frigate ACS Odin
Specifications:
Mass: 36758.4 (Blocks: 367584)
Length: 371m, Height: 82m, Width: 172m
Power: 148,737,351.6 (1,631,422.8 e/sec)
Thrust: 50,491.7
Shields: 587,295 (11,186 s/sec), 19,641 Blocks, Recovery 4.0
Armaments:
1x Spinal-Mount AMC (60%/5222 DMG) (5%/2673 DST) (25%/51.4 RLD) (10%/228.2 SPD) (101,595 DPS)
12x Secondary Coiled AMC Batteries (25%/366 DMG) (15%/739 DST) (35%/102.8 RLD) (25%/51.7 SPD) (42,723 DPS)
15x Tertiary Volley AMC Batteries (25%/237 DMG) (15%/578.4 DST) (35%/158.5 RLD) (25%/38.6 SPD) (22,425 DPS)
2x Heavy d1000 Torpedo Tubes
6x Light d1000 Torpedo Tubes
28x SD-BB Guided Missile Wing Pylon Tubes
2x SD-BB Interceptors
1x Under-Slung Turret (2x Heavy AMCs, 16x SD-BBs, 4x d1000s) (31,695 DPS)
2x Long Wing Pylon Turrets (4x AMCs, 9x SB-BBs each) (9,699 DPS each)
2x Pillbox Missile Turrets (10x SD-BBs, 9x d1000s each)
2x Armored Box Launcher Outboard Turrets (2x AMCs, 8x SD-BBs) (2,801 DPS each)
Spinal-Mount AMC is in its own group of 101,595 DPS, while Secondary and Tertiary batteries are linked together for a total of 65,148 DPS to reduce drain while maneuvering in close combat. All d1000s and SD-BBs are linked to one computer for each type of missile. The total DPS of all the AMCs combined, including turrets, is 223,438, but the maximum usable at any time is 158,290 (main gun and all turrets focused on one target). The missiles are powerful enough to cut a planet in half from the side with only a few salvos. Good for hollowing out terrain to build secret bases and whatnot.
Power is not optimized, and reactors are mostly built in 1x1 lines, with a huge battery bank that enables it to cloak and jam for very, very short periods of time. About eight seconds of jamming and four seconds of cloaking. The ship was built for aesthetics over performance. It is, however, a highly modular and reconfigurable design. It wasn't meant to remain static. It was meant to have room for upgrades, improvements and customizations. For example, additional peripheral armor plates if more protection is desired instead of speed. No two Odins should be exactly alike. The thrusters have acceleration power to spare. If the reactors were rebuilt, it could probably fit a bit more shielding. The turrets are designed to have human players to get the most out of their AMCs and missiles. Proper teamwork is essential with a ship like this. It is a fast and maneuverable electronic warfare/command and control ship.
There are some HD screenshots in my Google Drive gallery. Weird transparency glitch on the plextanium glass in the shots, but they look fine in-game.
And here's a link to a quick video walkthrough.
Hundreds of the shield dispersers are hidden in 1x1 rows in the slanted armor plates mounted to the exterior (between the wedges on the inside and outside, with 2-block armored caps at both ends), which creates a cool visual effect if they're shot away, exposing the shield generator cores.
All of the turrets are armored and shielded to varying degrees, and carry their own power supplies.
The turret under the hangar normally faces backwards, in a stowage position. It, alone, has enough missiles to tear a planet apart.
I have yet to design the companion vessels that go with it. It's going to have both a light corvette and a disintegrator torpedo designed for the four under-wing docking hardpoints (the wings are the crew quarters, and there are plexdoor airlocks that let you drop down onto the ventral hull of a combat support ship docked upside-down and backwards, allowing you to board it), a repair/refueling ship that docks between the radiators, a fast shuttle for the upper landing pad, and fighters/drones for the two internal hangar docking points.
Still a few things left to tweak in the interior, maybe. The side access halls to engineering seem a bit drab. Also, the docking enhancers are a little bit messed up in places (hangar ones are flat-out wrong, and the wing ones might get relocated deeper in the hull so they can be a lot longer, so if you mount disintegrator torpedoes, you don't blow up your wings by accident), so those might get a bit of a redesign as well.
Fiddled with the docking enhancers and turrets a bit, and made some very slight cosmetic changes to the access halls.
Other than that, it is basically complete. Just three things left to do: build/test the wing pylon craft, fast shuttle and the refueling/logistics support ship.
* * * * * * * *
AMMC Mimir-Class Heavy Utility Shuttle/Gun Carrier:
Specifications:
Mass: 568.8 (Blocks: 5688)
Length: 45m, Height: 19m, Width: 24m
Power: 20,000 (25,138 e/sec)
Thrust: 642.6
Shields: 41,355 (1655 s/sec), 367 Blocks, Recovery 1.0
An old mainstay of Aesir's mining fleets, the Mimir is an ugly, sluggish-handling sphinx of a ship, but a very stable lander with its six feet, and good on rough planetary terrain, which is primarily what it was designed for. Lots of internal space, too.
Though Aesir also uses an unarmed variant for transporting light cargo, mining crews and exploration parties, this one is outfitted for commando raids in addition to the aforementioned roles. It has a twin-linked AMC and some rocket pods. 8 20-block d1000s, to be more exact. Decent enough for blasting holes in fortifications and creating defensive dugouts without doing too much damage to the target structure or planet. It has airlocks in the legs, side doors and an upper rear door, and some electronics in the forward bay that function as a communications center.
This cargo/personnel transport craft is most certainly not designed to head straight into battle unescorted in its default configuration. It does, however, have a dorsal mount that can carry a wide range of "mission packages". This heavily-armored and shielded turret, for example, transforms the Mimir into a mobile artillery platform, adding two powerful AMCs and ten rocket launchers:
HD shots of the Mimir are available here.
The Odin prototype was recently modified to accept these new turrets as standard quaternary armaments, but the old guided missile turrets are retained as another of Aesir's products, should a ship captain decide to mount those instead.
Though the Mimir Cannot carry its own turret while docked, it is a simple process to transfer one of the Odin's Heavy Outboard Turrets to the Mimir if the firepower is needed elsewhere. The turrets are fitted with their own thrust coils to ease the transfer along.
All Blueprints are located in the TrainDodger's Ships Thread