The repair gun, while very effective at healing blocks that have been damaged, is ineffective in terms of making ships solely for repair. There are sole salvage ships. Sole capital and fighter ships, but sole repair ships are not very commonly made.
A solution to this 'healer' role would be an advanced repair gun. The repair gun would funnel resources from the players inventory, repairing the ship it is firing upon by placing the blocks in the correct position that the blueprint generates. If a resource is not in the players inventory, the damaged (empty) block on the ship remains unrepaired (empty) and the gun will not change on that block.
However, if the gun moves to the left, hits upon where there was formerly a Black Hardened Hull and the player has one in his inventory, the Black Hardened Hull is replaced. (Speed for this gun could be upgraded, allowing for scaling of the weapon in the same terms as the salvage cannon.) This gun could not place blocks, or create new ships. It can only refill ships (blueprints) that are missing parts.
I hope everyone likes this idea. :3
A solution to this 'healer' role would be an advanced repair gun. The repair gun would funnel resources from the players inventory, repairing the ship it is firing upon by placing the blocks in the correct position that the blueprint generates. If a resource is not in the players inventory, the damaged (empty) block on the ship remains unrepaired (empty) and the gun will not change on that block.
However, if the gun moves to the left, hits upon where there was formerly a Black Hardened Hull and the player has one in his inventory, the Black Hardened Hull is replaced. (Speed for this gun could be upgraded, allowing for scaling of the weapon in the same terms as the salvage cannon.) This gun could not place blocks, or create new ships. It can only refill ships (blueprints) that are missing parts.
I hope everyone likes this idea. :3