admin commands

    Joined
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    • Legacy Citizen 3
    Hi,

    please change behavior if admin leave NPC faction (pirates, trade guild) - faction will be deleted and cannot be recreated (no command).

    When make some event for players, make invisible, when spawn pirate ships still fire to me, then must set god mode, but still fire to me. When joining by commands to pirates, then is safe spawn pirate ships for me.



    Suggestions: Invisible mode must be invisible for npc too, leaving npc factions must this faction alive.



    Is very annoing write /invisible_mode mynickname true/false. Will be possible add some feature to make server aliases for commands? And when no add arguments, then command affected to player who issued command. If second argument is boolean just change it withou write true or false. Command will be then: /invisible or /invisible AnotherPlayer.



    Thanks
     
    Joined
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    • Legacy Citizen 4
    In the upcoming update you will be able to use the tab key to auto enter player names :)
     

    NeonSturm

    StormMaker
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    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    /change_sector is ok. /change_sector_for is annyoing.

    • maybe methods internally be refered by \"/change_sector_SIII\" SIII for String, Int, Int, Int and have an alias /cs -> /change_sector_SIII | /change_sector_III | error message showing an [optional] parameter list.

    teleport commands have no documentation about the coordinates.

    give_laser_weapon is not in the wiki (neither other more recent commands).