Example X2/X3 Reunion (it is a trading/economy simulation mostly, but you can also fight and build your own AI, but only on windows):
Missiles in this game have several different max speeds.
- Fast and weak vs fighters
- Strong and slow or very slow turning anti-station anti-battleship missiles.
And missiles which are not as fast/agile as they have to be to catch somebody, but fast enough to bring some distance between you and a not very agile ship.
The won\'t hit at all or are really ineffective if you use the wrong type of missiles.
Some of these missiles are better vs shields and some are better vs hull. (Disruptor missiles vs shields).
They are basically normal weapons with ammunition (for money) in X3. Not good to make credits with only missiles as weapons, but good to turn the tide in some almost equal battles.