-Explosions scaling for larger weapon damage hits on unshielded structures
-missile explosions (blast radius size-scaled explosion animations)
-some sort of visual effect after warping to hide the segment reloading in the new warped-to location
-some scaling by size done on warp animations for onlookers (brighter flash, bigger flash)
-some scaling by size on visual warp effects for onlookers when ships warp into the area.
-weapon projectile or beam size scaling depending on weapon damage per projectile/beam
if this has been suggested before, good. because it's stuff like this that gives the game more immersion.
-missile explosions (blast radius size-scaled explosion animations)
-some sort of visual effect after warping to hide the segment reloading in the new warped-to location
-some scaling by size done on warp animations for onlookers (brighter flash, bigger flash)
-some scaling by size on visual warp effects for onlookers when ships warp into the area.
-weapon projectile or beam size scaling depending on weapon damage per projectile/beam
if this has been suggested before, good. because it's stuff like this that gives the game more immersion.