- Joined
- Sep 1, 2013
- Messages
- 13
- Reaction score
- 4
I have an idea how to slightly balance ships of different sizes.
The idea is to seperate shiptypes to different sizes measured by their mass (numbers are pretty random and would need to be adjusted):
small ship: 0-500
medium ship: 0-1000
big ship: mass: 0-5000
huge ship: 0-infinity
Now comes the part, where this will help the game balance.
Every shiptype should use its own blockBehaviorConfig.xml. This way you can set different effectivity curves curves for each block. You could for example change the thrustersetting to BOX_DIM_MULT for small ships so that they can easily be the fast and agile ships they are supposed to be while big ships need to use the LINEAR setting. I do realise, that while this immensly increases the possibilitys to balance ships it also creates a whole lot of work to actually finding a fair and balanced setting.
The reason every shipsize starts at 0 is, that the shiptype is not autoadjusted. You should be able to select your shiptype in your shipcore and once you reach the max. mass for this shiptype you get a warning and will not be able to add more blocks (except you change your shiptype). Otherwise it could get quite confusing (especially for new players) if the shipstats suddenly change for no apparent reason.
So what are your thoughts? Any suggestions or criticism?
The idea is to seperate shiptypes to different sizes measured by their mass (numbers are pretty random and would need to be adjusted):
small ship: 0-500
medium ship: 0-1000
big ship: mass: 0-5000
huge ship: 0-infinity
Now comes the part, where this will help the game balance.
Every shiptype should use its own blockBehaviorConfig.xml. This way you can set different effectivity curves curves for each block. You could for example change the thrustersetting to BOX_DIM_MULT for small ships so that they can easily be the fast and agile ships they are supposed to be while big ships need to use the LINEAR setting. I do realise, that while this immensly increases the possibilitys to balance ships it also creates a whole lot of work to actually finding a fair and balanced setting.
The reason every shipsize starts at 0 is, that the shiptype is not autoadjusted. You should be able to select your shiptype in your shipcore and once you reach the max. mass for this shiptype you get a warning and will not be able to add more blocks (except you change your shiptype). Otherwise it could get quite confusing (especially for new players) if the shipstats suddenly change for no apparent reason.
So what are your thoughts? Any suggestions or criticism?