Add Stealth Chamber to hide Shield/Power/Faction

    Discussion in 'Suggestions' started by OfficialCoding, Dec 11, 2018.

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    1. OfficialCoding

      OfficialCoding Currently Fleet Building

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      So what I was thinking was "I want to have an asteroid base that looks to the standard observer to be just a regular asteroid". Meaning if you Highlight it it won't display the shielding, the power, or the faction. You would need a new stealth chamber for this. IDK what to call it, but that's what it would do. It would not hide your entity in any way, just mask the power and shields.

      Also, to prevent everyone from putting this on their ships, maybe make it an asteroid-only chamber.
       
      #1 OfficialCoding, Dec 11, 2018
      Last edited: Dec 11, 2018
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    2. Lone_Puppy

      Lone_Puppy Me, myself and I.

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      To me, the simplest solution is allow stealth chambers to work on stations.
       
    3. OfficialCoding

      OfficialCoding Currently Fleet Building

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      Well the point of this is not to conceal the asteroid, just to make it so the asteroid looks like every other asteroid.
       
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    4. Lone_Puppy

      Lone_Puppy Me, myself and I.

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      True. I was thinking from a custom made asteroid perspective.

      You could try using a docked ship with permajam as a base. Sadly, i don't think the fleet order for jamming/cloaking is working at the moment.
      To dock a ship you would need a shipyard anchor. I've used this method to dock turrets to asteroids. Oh and automated mining machines.
       
    5. OfficialCoding

      OfficialCoding Currently Fleet Building

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      Yes you could just dock a ship to an asteroid but that really wouldn't accomplish much. You would still need power on the asteroid to power the ship.
      If you made a custom asteroid that was really a ship and jammed it that would also defeat the purpose since the point is to hide in plain sight.
      Now i also have docked a ship-asteroids to a planet to make a moon. It was fun.
       
    6. NeonSturm

      NeonSturm StormMaker

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      It would require a downside.

      Your base can be pushed around? LOLz.

      It would be nice if the server says that there is a base in this system, but not exactly where.
      Like local rumors and peoples talk.
      EDIT because Dr. Whammy: Try to mine every asteriod to find where the station is. And don't forget the planets could be big stations.
       
      #6 NeonSturm, Dec 13, 2018
      Last edited: Dec 16, 2018
    7. Dr. Whammy

      Dr. Whammy Executive Constructologist of the United Star Axis

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      Yes... YES!!! Must OBFUSCATE!!! Must... Hide!!! ...in plain sight!!!

      I think it would be awesome to have a stealth chamber upgrade that is usable on stations, planets and asteroids to obscure it's true nature and make it appear as something else. The chamber should be able to be set to always-on.
      - No body here but us asteroids...
      - That's no "moon" (or planet). It's a space station!
      - "Sensors detect an uninhabited planet in this sector". Shows up to find Star Base 12 from Star Trek.

      I think it would also be interesting to see this kind of chamber available for ships but for as high an energy cost and level cost as cloaking.
      - An "asteroid" mining other asteroids?
      - Wait! Did that asteroid just move?
      - Now, witness the power of this fully armed and operational asteroid!
      - Surprise! That station is actually a ship and it's now following you!
      - "Sensors detect an uninhabited planet in this sector". Shows up to to find the Death Star. ...Operational.

      Lastly, I'd be cool with a chamber that can be set on any kind of structure that will make it look like space debris; which for the purpose of the game mechanics will look like an asteroid if under a certain mass or a planet if above that mass. You could place a defense fleet in your system with their nav signatures set to look like an "asteroid belt" so that when intruders come to mine, they meet the "welcoming committee".
      The resource types shown on the "belt" would either be randomly generated, set as a default type by the player or determined by distance from a star.

      I do not agree with the server revealing the presence of the base or revealing that any kind of obfuscation is taking place; as it defeats the purpose of the chamber and gives an intruder an unfair and unrealistic advantage. You already get a notification of territory ownership and of intrusion. Making it harder to locate your opponent's forces adds a new dimension of strategy that is currently absent in the game. Likewise, I think NPCs should also have these abilities to a certain degree.
       
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