- Joined
- Sep 8, 2013
- Messages
- 10
- Reaction score
- 28
Additional options for Bobby AI:
1. Divide Fire - Turrets with this option divide fire among-st targets equally.
2. Priority - Turrets prioritize targets of set range or with stat (Close, Medium, Far, Shields, Armor, No Shield, No Armor, High Mass, Medium Mass, Low Mass, Ship, Station) chosen by player.
3. Focus Fire - Turrets with this option all shoot at the same target.
4. Check for non hostiles in line of fire - Run a check every second to see if a neutral or ally ship is in the path of the projectile, if there is don't shoot.
5. Firing Arc - Set axis limits for turret (example - X axis: Two sliders on a line, line value 0 - 359, Set one slider as 20 and the other as 120 = X axis firing arc between 20 & 120; repeat for Y axis and Z axis).
1. Divide Fire - Turrets with this option divide fire among-st targets equally.
2. Priority - Turrets prioritize targets of set range or with stat (Close, Medium, Far, Shields, Armor, No Shield, No Armor, High Mass, Medium Mass, Low Mass, Ship, Station) chosen by player.
3. Focus Fire - Turrets with this option all shoot at the same target.
4. Check for non hostiles in line of fire - Run a check every second to see if a neutral or ally ship is in the path of the projectile, if there is don't shoot.
5. Firing Arc - Set axis limits for turret (example - X axis: Two sliders on a line, line value 0 - 359, Set one slider as 20 and the other as 120 = X axis firing arc between 20 & 120; repeat for Y axis and Z axis).