So as a few people know, there is a WIP particle system in Starmade, and it has existed for quite a while.
What I'm suggesting are hooks so we (the community) can add particle system actions to events in Starmade. Each of these events can call upon their own particle effect preset file, to allow the community to edit/modify them.
For example:
On beam hit
(salvage, power supply, etc have separate events}
On missile hit
On cannon hit
On pulse hit
On beam fire
(salvage, power supply, etc have separate events}
On missile fire
On cannon fire
On pulse fire
On thrust (only from thrusters with plumes)
On block destroy
On core overheat
On collision
On warhead detonate
And likely many others.
Added to this, I'd like to see some minor improvements to the particle system, such as additive blending, the ability to use DDS files as the particle (as the current explosion animation does)
Further down the line when development has slowed, a logic driven particle block, to generate a burst of particles on logic input – with it's appearence defined in-game via GUI. This would allow smoke effects, fog and steam bursts, and other intricate details for ship interior and exterior. Steam bursts when your large hanger door opens, fighters writing in space, showers that have water, interior 'rain' systems for hydroponic gardens, poisonous gasses in a reactor chamber, etc
There are benefits from having this as an option, such as having some nice explosion effects to hide the somewhat slow explosion damage generation/loading, Allow for weapon impacts to feel heavier, and possibly scale with weapon damage.
Currently, one of the coolest effect features of starmade is going unused, and I know many people, including myself would love to be able to at least tie particle effects to events, instead of just generating them in the middle of a sector.
Please Schine, allow us to play with the particle system in a real sense, add the hooks, even if you leave the effects blank, add the hooks for us, as a community to modify!
Your friendly annoyance
~Crusade
What I'm suggesting are hooks so we (the community) can add particle system actions to events in Starmade. Each of these events can call upon their own particle effect preset file, to allow the community to edit/modify them.
For example:
On beam hit
(salvage, power supply, etc have separate events}
On missile hit
On cannon hit
On pulse hit
On beam fire
(salvage, power supply, etc have separate events}
On missile fire
On cannon fire
On pulse fire
On thrust (only from thrusters with plumes)
On block destroy
On core overheat
On collision
On warhead detonate
And likely many others.
Added to this, I'd like to see some minor improvements to the particle system, such as additive blending, the ability to use DDS files as the particle (as the current explosion animation does)
Further down the line when development has slowed, a logic driven particle block, to generate a burst of particles on logic input – with it's appearence defined in-game via GUI. This would allow smoke effects, fog and steam bursts, and other intricate details for ship interior and exterior. Steam bursts when your large hanger door opens, fighters writing in space, showers that have water, interior 'rain' systems for hydroponic gardens, poisonous gasses in a reactor chamber, etc
There are benefits from having this as an option, such as having some nice explosion effects to hide the somewhat slow explosion damage generation/loading, Allow for weapon impacts to feel heavier, and possibly scale with weapon damage.
Currently, one of the coolest effect features of starmade is going unused, and I know many people, including myself would love to be able to at least tie particle effects to events, instead of just generating them in the middle of a sector.
Please Schine, allow us to play with the particle system in a real sense, add the hooks, even if you leave the effects blank, add the hooks for us, as a community to modify!
Your friendly annoyance
~Crusade
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