Add the ability to link Lights to Factories or Effect Computers.
When the Factory or Effect is 'Active' the light will light up. Or maybe link a 'Not' logic between the two.
The problem with using a switch or button to turn on/off a factory is you don't know if the factory is already in use. By eliminating the middle man and just give factories, or lights to detect an 'On' status, the ability to send a signal to lights you create a neat and effective way of finding out whats on and what's not.
For Effect Computers this further create design features to have lights come 'On' in a ship bridge to indicate that say, Ion Effect, Stealth, Overdrive are active/inactive.
Pushing further you could even allow a light to turn 'On' when a system is fully charged or 'Off' when it's not, like the Scanner or Jump Drive.
When the Factory or Effect is 'Active' the light will light up. Or maybe link a 'Not' logic between the two.
The problem with using a switch or button to turn on/off a factory is you don't know if the factory is already in use. By eliminating the middle man and just give factories, or lights to detect an 'On' status, the ability to send a signal to lights you create a neat and effective way of finding out whats on and what's not.
For Effect Computers this further create design features to have lights come 'On' in a ship bridge to indicate that say, Ion Effect, Stealth, Overdrive are active/inactive.
Pushing further you could even allow a light to turn 'On' when a system is fully charged or 'Off' when it's not, like the Scanner or Jump Drive.