Activation Modules in the Flight Hotbar?

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    Just shut me down right away if this is already in the game and I just can't figure it out, but I think it'd be nice if we could put activation modules in the hotbar of the ship during flight. I get that maybe on some ships it could get a bit confusing because with an excess of logic how would you know which activation module you were choosing? If that were the issue, maybe it would be easier to add another logic block to the game which functions exactly as the activation module with the exception that it would be displayed in the weapons menu as an option to add to the hotbar. That way you could cut down on the interference of the other activation modules in your logic circuits and only display the ones that activate major features. I can see this coming in handy with landing gear specifically, but also lights and even blast shielding.

    As I said, if this is already a feature and I just haven't done my research then stop me right there :p, I just think that this would make certain logic systems much more effective.
     
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    Yeah I think schema or cal said they were gonna implement it sooner rather than later
     

    Lecic

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    Already planned. At least, I think it is. Can Calbiri drop a "planned" tag on this?

    And remember, always search before posting a suggestion thread to make sure no one else has suggested it.
     

    jayman38

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    Workaround: Stick an activation block next to a dock module, and put that dock module in your hotbar.
     
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    Thanks for letting me know this was in the works, if someone could link the original thread that'd be cool because I couldn't find it. Sorry for the repetition :P