I've been thinking about this for a couple days now, and I think that a ship's energy, shield, and thruster systems should be able to be linked and turned on and off with activation modules. This naturally means both energy reactors/capacitors, and shield capacitor/rechargers. Generators stop generating, and tanks purge their current load. Thrusters drop their plume effects if enabled. The result of having all systems shut down would remove the marker for your ship on screen and in the navigation pane as well as on the minimap once. This is fundamentally like radar jammer, except without any source of power, naturally your ship cannot move, fire, or project shields.
While this seems like a pure novelty, I think it would offer some actual benefits.
While this seems like a pure novelty, I think it would offer some actual benefits.
- Hiding your ship on a multiplayer server when you are away from a docking port or home base.
- Keeping your frigates and corvettes in deep space hidden after pursuit from the enemy.
- Turning off shield regeneration to reduce energy consumption (ex: your ship's energy tanks have been damaged and you are having trouble keeping stable energy in the middle of a fight).
- Turning off shield regeneration and projection to test new weapon systems raw energy needs, or using ships as "live targets" for weapon testing without having to gut the shields manually.
- Selective engine control. Disable separate thrusters to lower acceleration, but conserve energy. Conversely, enable additional engines that push your power cap otherwise.
- RP purposes ("Red Alert, shields up!", etc.).