- Joined
- Mar 9, 2015
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Yeah, because it requires the data of what player triggered the logic being sent over; besides buttons, activators, and area triggers, nothing actually tracks this, which is why you can't get gravity through logic gates or delays.Gravity has always been a little sensitive in how you use it with logic.
The system has not changed since the logic release.can I connect it to chained activators yet? or is it still 1 activator/area field must be directly connected to the gravity block?