Activation gate with gravity don't works

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    firstly, english (doesn't work)
    secondly: you have to link the activation gate to a button OR an activation module (preferably a button) and link that button to trigger the gravity block...it does work
     

    Ithirahad

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    ...Wait, gravity works with activation gates? o_O
    I had no idea... Now I will probably automate ALL the gravity :D

    EDIT: Tested this. Gravity will not work with activation gates, just as it will not with step triggers. Please do not spread false information.
     
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    Gravity has always been a little sensitive in how you use it with logic.
     

    Ithirahad

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    Gravity has always been a little sensitive in how you use it with logic.
    Yeah, because it requires the data of what player triggered the logic being sent over; besides buttons, activators, and area triggers, nothing actually tracks this, which is why you can't get gravity through logic gates or delays.
     
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    can I connect it to chained activators yet? or is it still 1 activator/area field must be directly connected to the gravity block?
     

    Ithirahad

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    can I connect it to chained activators yet? or is it still 1 activator/area field must be directly connected to the gravity block?
    The system has not changed since the logic release.
     

    lupoCani

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    If it does not come across as too self-promoting, I would like to mention my suggestion of increased logic control for gravity. Essentially, we don't need to send data about the activating player through more than one logic block, if we can instruct the gravity block itself to act differently on different player data.