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- Oct 2, 2013
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I'm not sure if this is technically possible, but it would be a fantastic addition to allow two blocks occupy the same space provided their physical model doesn't collide with each other. This is actually possible using rails and docked entities, however this solution isn't always practical. If people are concerned about double dipping on armor values, simply have the space have whatever the largest armor value is out of the two occupying blocks.
Here's an example of a problem this would be a solution to:
As you can see, I have two sections of hull that are both using the Wedge piece. The aesthetic I wish to have is the orange portion coming straight out of the white portion, with no fusing/blending in. I want both hull sections to keep their sloped look, and using heptas and tetras would make them look like they are fused together instead of just coming straight out.
I can accomplish this using two Corner blocks angled in the correct manner, however they both have to occupy the same space.
As you can see here, if these blocks were flush up against one another, it would give the look I'm wanting. I can achieve this look using Rails and making the orange section be a separate entity docked to it. I'm thinking instead of using a rail, perhaps using a Turret dock, so it wouldn't show up as a docked entity hexagon on the HUD. However, as I understand it, having too many docked entities on a ship can effect performance. Also, there are some sections of this current hull I'm building where this solution wouldn't be that practical. It would be great if the ability to have two blocks occupy the same space was something I could do without having to use the docking features.
As always, if this has been suggested before, I apologized. I've gone through the more frequent suggestion thread, and done a search and couldn't find anything close to this suggestion.
Here's an example of a problem this would be a solution to:
As you can see, I have two sections of hull that are both using the Wedge piece. The aesthetic I wish to have is the orange portion coming straight out of the white portion, with no fusing/blending in. I want both hull sections to keep their sloped look, and using heptas and tetras would make them look like they are fused together instead of just coming straight out.
I can accomplish this using two Corner blocks angled in the correct manner, however they both have to occupy the same space.
As you can see here, if these blocks were flush up against one another, it would give the look I'm wanting. I can achieve this look using Rails and making the orange section be a separate entity docked to it. I'm thinking instead of using a rail, perhaps using a Turret dock, so it wouldn't show up as a docked entity hexagon on the HUD. However, as I understand it, having too many docked entities on a ship can effect performance. Also, there are some sections of this current hull I'm building where this solution wouldn't be that practical. It would be great if the ability to have two blocks occupy the same space was something I could do without having to use the docking features.
As always, if this has been suggested before, I apologized. I've gone through the more frequent suggestion thread, and done a search and couldn't find anything close to this suggestion.