A few updates ago, there were some new features added for boarding, and while making it actually possible to board, it still isn't very practical, the main reason I found, are shields. So this got me thinking, "what would be a fun effective way to get past this problem?" And then it hit me, what if shields didn't work inside ships? So basically my idea works something like this:
1. There would be your shield capacitors and your shield chargers, like we already do, and there'd be a shield computer, the chargers and capacitors would connect to the computer
2. Instead of the shields protecting the whole ship, there would be X shield capacity like there is no, but you would need to connect blocks to the computer, these would be the blocks that are protected by the shield.
3. Each block would get a percent of the shield, equal to another block, (example: you have 100 blocks connected, each block gets 1% of the shield)
4. The shields could be connected to multiple computers, which would be effected by logic (picture having a ship, with 8 computers, 2 for the front, back and each side, however only 1 for each side is on, splitting the shields evenly, you then get attacked, and your shields are dropping rapidly from the front, but there is no one behind you, so you turn off the rear shields and turn on the second front one, doubling the shield strength in the front, where the threat is, and having your shields in the rear, -which aren't doing anything to save your ship- off)
5. This would add more control over shields, and making the builder decide how to best protect their ships, this would also make it possible to sent a boarding party into the ship, and cause havoc, as the captain will likely have all his shields on the outer blocks, as that's where the shots are coming from.
I would love to get some opinion on this idea, and if anyone is confused about any part of this or has any questions, please by all means ask, I would be happy to answer.
1. There would be your shield capacitors and your shield chargers, like we already do, and there'd be a shield computer, the chargers and capacitors would connect to the computer
2. Instead of the shields protecting the whole ship, there would be X shield capacity like there is no, but you would need to connect blocks to the computer, these would be the blocks that are protected by the shield.
3. Each block would get a percent of the shield, equal to another block, (example: you have 100 blocks connected, each block gets 1% of the shield)
4. The shields could be connected to multiple computers, which would be effected by logic (picture having a ship, with 8 computers, 2 for the front, back and each side, however only 1 for each side is on, splitting the shields evenly, you then get attacked, and your shields are dropping rapidly from the front, but there is no one behind you, so you turn off the rear shields and turn on the second front one, doubling the shield strength in the front, where the threat is, and having your shields in the rear, -which aren't doing anything to save your ship- off)
5. This would add more control over shields, and making the builder decide how to best protect their ships, this would also make it possible to sent a boarding party into the ship, and cause havoc, as the captain will likely have all his shields on the outer blocks, as that's where the shots are coming from.
I would love to get some opinion on this idea, and if anyone is confused about any part of this or has any questions, please by all means ask, I would be happy to answer.