- Joined
- Dec 3, 2016
- Messages
- 93
- Reaction score
- 7
The problem is that turrets can't to attack multiple targets you want. Look at the picture:
If you choose target on the right, left turrets can't attack! If you choose target on the left, right turrets can't fire! You know, it's impossible to play with more than 1 group of turrets!
I think it should to be fixed!
Would be great to see any ability to make turrets attack targets you want.
I can suggest different ways how to do it:
You can say what do you think about this. Also you can suggest! But if you're agree with it, don't keep silence and help to promote it!
If you choose target on the right, left turrets can't attack! If you choose target on the left, right turrets can't fire! You know, it's impossible to play with more than 1 group of turrets!
I think it should to be fixed!
Would be great to see any ability to make turrets attack targets you want.
I can suggest different ways how to do it:
Here is 2 groups of suggestions: about groupping and about targeting.
Suggestions about grouping turrets:
Suggestions about choosing target:
Suggestions about grouping turrets:
The first suggestion: turret control computer.
Look at this thread (currently dead).
Short description: add a turret computer block to controll ONE group of turrets.
Advantages:
The second suggestion: turret groups.Short description: add a turret computer block to controll ONE group of turrets.
Advantages:
- Ability to make groups of turrets
- Some players don't want new block
Description: add a "turret configuration" window (may be in "ship-structure-rail or ship-structure-turrets"). You will be able to make turret groups (for example, left and right turrets). It may be something like creating a fleet.
Advantages:
Advantages:
- Ability to make groups of turrets
- Amount of turret groups is not limited
- Some players want new block
Suggestions about choosing target:
The first suggestion: simple.
May be editedDescription: If player activate turrets group while have a target, turrets will accept this target. If player activate group without target, turrets will attack any enemy. If player deactivate group, turrets will be disabled.
Advantages:
The second suggestion: basic multitargeting.Advantages:
- Ability to control turrets
- Easier suggestion to implement
- Group can have only one target
Description: The same as the first suggestion, but player can choose multiple targets using special hotkey.
Advantages:
The third suggestion: advanced multitargeting.Advantages:
- Ability to control turrets
- Group can have multiple targets
- Harder to implement cause need to add ability to choose different targets
- Hard to control groups while you have a lot of enemies around
Description: Just the same as the second suggestion. But:
Advantages:
- Player won't be able to have different targets.
- Player will be able to choose "sorted targets" (main targets) for controlled ship. They're displayed on top and can be choosed by mouse.
- Player will be able to add/remove sorted targets to/from turret groups.
- Choose 1-2 capital ships, 3-5 frigates as "sorted targets".
- Choose capital ship and activate anti-capital turrets.
- Choose 3 frigates and activate anti-frigate turrets.
- If you need to change target, do it.
- If you don't need to attack special target, clear selection and activate turrets.
Advantages:
- Ability to control turrets
- Group can have multiple targets
- Easy to control while you're visualizing your targets
- Hardest to implement. A lot of work