- Joined
- Sep 15, 2013
- Messages
- 267
- Reaction score
- 63
There is currently a problem with heat seeking missiles, in that they are more or less useless in the current state of the game.
Right now, when heat seeking missiles are shot, they split off in a "swarm" and start chasing targets right out of the barrel. This is a problem because they'll almost always chase one of your own turrets or allied ships instead of attacking the enemy. The default Isanth with heat seekers is more of a liability to have in a pirate fleet because it kills so many of the other pirates this way.
I think a solution to this problem would be to have a cluster bomb of sorts.
The idea is that you shoot it and it flies in the direction you shot at (I.E. the same way as a plain d1000 shoots). When it reaches a certain range, the missile then breaks off into the smaller heat seeking missile swarm and resumes its ordinary mechanic of chasing the closest entities.
The range of the missile split off could be adjusted in the weapons menu.
I think this would make heat seekers actually useful again.
Right now, when heat seeking missiles are shot, they split off in a "swarm" and start chasing targets right out of the barrel. This is a problem because they'll almost always chase one of your own turrets or allied ships instead of attacking the enemy. The default Isanth with heat seekers is more of a liability to have in a pirate fleet because it kills so many of the other pirates this way.
I think a solution to this problem would be to have a cluster bomb of sorts.
The idea is that you shoot it and it flies in the direction you shot at (I.E. the same way as a plain d1000 shoots). When it reaches a certain range, the missile then breaks off into the smaller heat seeking missile swarm and resumes its ordinary mechanic of chasing the closest entities.
The range of the missile split off could be adjusted in the weapons menu.
I think this would make heat seekers actually useful again.