I've got a question about something I've read before, and what I'm seeing being suggested here.
Some dislike "forced design" yet for me that is always been "encouraging you to build this way" and also, being part of the game mechanic itself. Every rule you add to a game, is forcing one design over the other. Sure, there's always the choice where usually the most efficient one (the forced design) is also the most vulnerable to weapon damage.
While I think that's completely acceptable, others did not seem to agree with me as forced design is being brought up multiple times as a bad thing.
The question would be then, is "forced design" a bad or a good thing? and if it depends, when is it an acceptable thing to have and when is it not?
And what makes these suggestions different to not be considered a bad thing? Both OP's suggestion and the one
Dire Venom mentioned, forces you to build conduits or else you get nothing. You need to create these weak points as without them, the ship would simply not work at all. There's no encouragement here, you're truly forced.
Both suggestions would also eliminate floating (functional) parts of a ship, as it would either result in a physical connection going from one part to the other which is an easy to see/target weak-point. Or it would require you to make giant/thick conduits to get your AoE power far enough which would be extremely inefficient.