For those not aware, the current meta, in both power 1.0 and power 2.0, is kilometer wide ships made of "spaghetti strands" of power reactors or conduits with the rest of the systems spread widely in small segments, the majority of the ship's volume being composed of vacuum.
Here's my proposal to fix this up.
Step One: Give a maximum range as well as a minimum range to stabilizers so there is a range they must actually be placed in to work. This makes it so the reactor and stabilizer must be a combined unit, making it harder to spread the ship out into spaghetti strands. Compare this to something like the internals and inert protective shell of a real world nuclear reactor.
Step Two: Conduits should follow the resistance rules of real wires. Longer and thinner conduits should have increased resistance, reducing the amount of power that gets to their system. For an average normal ship, which might be roughly 30x30x300 and weigh a few tens of thousands of mass, this isn't a problem as they can just make their conduits a little thicker for their systems on the absolute far end of the ship. For a 30k mass spaghetti ship that might cover a kilometer and a half, however, this is hellish abuse on power efficiency or on their thin profile when they need to make their conduits into 10 meter thick columns to cross such a vast distance.
Step Three: All systems (weapons, shields, thrusters, turret docks and enhancers, etc) should require a conduit connection. This is the final nail in the spaghetti monster's coffin, as it can no longer rely using gulfs of empty space between each individual thruster and shield. Each system group would need its own thick conduit leading to it or it will have to rely on "wireless power" which will have heavy debuffs or efficiency loss, and if they have to lead conduits to all their spread out groups in the first place there's no longer a reason to build spaghetti, because it's become so solid with conduit lines that it would be more efficient and "meta" to just build a normal ship.
So, what do you think? Good way to get rid of this fellow?
Here's my proposal to fix this up.
Step One: Give a maximum range as well as a minimum range to stabilizers so there is a range they must actually be placed in to work. This makes it so the reactor and stabilizer must be a combined unit, making it harder to spread the ship out into spaghetti strands. Compare this to something like the internals and inert protective shell of a real world nuclear reactor.
Step Two: Conduits should follow the resistance rules of real wires. Longer and thinner conduits should have increased resistance, reducing the amount of power that gets to their system. For an average normal ship, which might be roughly 30x30x300 and weigh a few tens of thousands of mass, this isn't a problem as they can just make their conduits a little thicker for their systems on the absolute far end of the ship. For a 30k mass spaghetti ship that might cover a kilometer and a half, however, this is hellish abuse on power efficiency or on their thin profile when they need to make their conduits into 10 meter thick columns to cross such a vast distance.
Step Three: All systems (weapons, shields, thrusters, turret docks and enhancers, etc) should require a conduit connection. This is the final nail in the spaghetti monster's coffin, as it can no longer rely using gulfs of empty space between each individual thruster and shield. Each system group would need its own thick conduit leading to it or it will have to rely on "wireless power" which will have heavy debuffs or efficiency loss, and if they have to lead conduits to all their spread out groups in the first place there's no longer a reason to build spaghetti, because it's become so solid with conduit lines that it would be more efficient and "meta" to just build a normal ship.
So, what do you think? Good way to get rid of this fellow?