Wow, so glad to have more responses. I thought the thread had gone dead.
@D-Car
Forcing players to have all the blocks to build their ships would only exacerbate the problem of shops constantly being out of everything.
This is something I had not thought of. Thank you for raising the issue. It seems to me that to build an effective economy, we also need ways to facilitate trading between shops. Perhaps shops could broadcast advertisements for needed items, and offer higher than normal prices to buy them off players. That would encourage players to manufacture items for sale, and where a surplus exists, trade between shops. This is something that ought to be discussed in another thread however, as we\'re heading well away from issues with catalogs here.
@Grieger
but you don\'t have to spend two days scouring the universe for a few of some stupid rare part everybody needs and bought out of every shop in 100 sectors.
The idea is that players would have to actually manufacture new materials, or interact with one another to buy materials from one another. This is the basis of an economy, and we won\'t see anything other than a free-building battlefield without it. If that\'s what some servers want, they can arrange that, but others want economy simulation.
@Planr
Have you actually even tested this scenario to prove it? You cannot get more money from the blueprints you buy except by using exploits
Yes, I have tested it. I have a number of catalog blueprints for \"ships\" that contain nothing but rare materials needed for ship and outpost building. In exchange for selling random pirate loot or tons of hardened hull, cheap and easily available materials, and get tons of shields and AMCs in exchange. Its not about duping extra credits, its about transmuting one material into another, credits are just the means of doing this.
Capital ships take a lot of effort to create. But to actually buy? Absolutely not, and that\'s the way it should stay.
Why? An argument with no reasoning is not an argument.
There are alot of servers out there that can support heavier loads such as buying large ships. It\'s not a problem with the game, it\'s a problem relative to server strength.
So some servers can avoid crashing from loading ships that others cannot handle, it doesn\'t alter the fact that there exists a ship size that CAN crash a server, nomatter how large it is, and the reason for this is the attempt to instantaneously spawn the entire ship at once.
Most capital ships are built out of a greater variety of blocks than what your inventory can accomodate for
That\'s not a problem if we are using the shipyard approach. You can always just make regular trips to deposit more materials at the construction site to allow constructions to resume.
Not quite. It depends on how good your computer and the server can handle it.
Nomatter how good your server and computer are, there will always be a potential ship out there that it cannot handle. Instantly spawning a ship is just not scaleable.
This method, no matter how it would be implemented, would cause immense lag, as MichaelSeph said
What are you basing this on? It is no different to a player constructing a ship manually in build mode. Does that cause immense lag? The instructions to execute building a new block automatically would take only nanoseconds, and that is not hyperbole.
I would rather just give up and use admin commands to spawn my stuff than to wait a whole entire hour to get my ship to \"build itself\"
Well actually the rate I suggested with auto-building would typically allow for the ship to be created faster than a player could do it by hand using the materials. However, I think here we come to the crux of your issue with this idea. You don\'t want to have to wait to get stuff you want. If you want ships to be spawned in very quickly, I am sure cheats could be added to allow this, but for a lot of server admins, things like this are undesirable so it should not be the standard that is forced on everyone.
@epicbastion
This should be a choice made by the server owners not just a standard way it happens everywhere
Agreed 100%.
Oh you mean I have to plan out and place storage for my shipyard to be able to build a ship, with all the items neccesary for the design, that is so hard and requires so much thought. You are right, most players will not be able to handle the concept of actually planning and forthought.
Sarcasm ftw :P