This suggestion was originally posted on another thread, but since it is dramaticly different from what was suggested and didn't gather much interest, I'm making a seperate thread for it here.
Currently as it stands, there is very little reason for faction warfare in Starmade. I've seen many threads on how to fix this problem and most of them simply suggest ways of how to remove faction homebase protection. I think I have a better idea. I suggest that factions would need to set up beacons (stations with special beacon blocks) to increase mining multiplier.
Any extra minerals earned with the multiplier would be stored in the beacons, so having too many beacons would mean that to transport all of them into one homebase would take a longer time also giving a use for transport ships. Plus, if the transporter has no jumpdrive (which is likely, since one is not neccesary for inter-system travel) enemy ships could tail them and find out the locations of the beacons. Of course, you can also add turrets to increase their defensive capabilities.
The beacons would need to be spread out throughout the star system (so that you couldn't bundle them all up and wrap them into another station that's set a homebase and make them invulnerable) and obviously, it would be difficult to protect them all. You wouldn't be able to see them on the universe map, only on nav menu and the more you destroy, the more the mining multiplier of the enemy faction decreases while the homebase remains protected.
Of course, there would need to be a softcap on the total mining multiplier. For example, first beacon adds 1x, another 0.9x, another 0.8x and so on.
Currently as it stands, there is very little reason for faction warfare in Starmade. I've seen many threads on how to fix this problem and most of them simply suggest ways of how to remove faction homebase protection. I think I have a better idea. I suggest that factions would need to set up beacons (stations with special beacon blocks) to increase mining multiplier.
Any extra minerals earned with the multiplier would be stored in the beacons, so having too many beacons would mean that to transport all of them into one homebase would take a longer time also giving a use for transport ships. Plus, if the transporter has no jumpdrive (which is likely, since one is not neccesary for inter-system travel) enemy ships could tail them and find out the locations of the beacons. Of course, you can also add turrets to increase their defensive capabilities.
The beacons would need to be spread out throughout the star system (so that you couldn't bundle them all up and wrap them into another station that's set a homebase and make them invulnerable) and obviously, it would be difficult to protect them all. You wouldn't be able to see them on the universe map, only on nav menu and the more you destroy, the more the mining multiplier of the enemy faction decreases while the homebase remains protected.
Of course, there would need to be a softcap on the total mining multiplier. For example, first beacon adds 1x, another 0.9x, another 0.8x and so on.