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(Apologies if this has come up before, I tried a variety of search terms but didn't come up with anything.)
tl;dr - Targeted entities, especially small ones, are partially obscured by the name and range overlay. Could this issue be addressed by moving the text outside of the navigation diamond?
I've been playing with weapon configurations for combat between small ships, and I've noticed that the central positioning of the name and range in the navigation diamond hinders aiming at small or distant targets. I've included some screenshots for clarification.
Screenshots were captured at 1980 x 1020 resolution with FOV at 85 degrees. Enlarged 200% and cropped using Paint, which is why the cropping sucks.
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Example 1: The targeted ship facing away and measures 31m x 18m x 9m. Looking edge on at 1000m, about 1/3 of the visible pixels are obscured by one letter in the name and range display. (There's another glowy bit behind the "R".)
Same image without the HUD for reference:
Example 2: Top down is better, but it is still partially obscured relative brightness of the text breaks up the silhouette of the ship. (Alphabet camouflage is in testing.)
Reference 2:
In practice, I've had problems hitting small stationary targets because I'm not entirely sure if there's ship under the crosshair. It's also harder to gauge misses as a result. The name and range display are only in the way when the target is close to the same size as the navigation diamond or smaller.
As such, it seems like offsetting the text, either below or to the side of the diamond, would address the problem for the most part without affecting function. I've looked for a way to accomplish it, but I haven't found a gui config option or check box to do so.
Alternatively, the name and range info could be moved to a fixed location on-screen (above the weapon bar), though that might introduce new problems.
Is this a shared experience, or have I just missed a simple and obvious fix?
tl;dr - Targeted entities, especially small ones, are partially obscured by the name and range overlay. Could this issue be addressed by moving the text outside of the navigation diamond?
I've been playing with weapon configurations for combat between small ships, and I've noticed that the central positioning of the name and range in the navigation diamond hinders aiming at small or distant targets. I've included some screenshots for clarification.
Screenshots were captured at 1980 x 1020 resolution with FOV at 85 degrees. Enlarged 200% and cropped using Paint, which is why the cropping sucks.
---
Example 1: The targeted ship facing away and measures 31m x 18m x 9m. Looking edge on at 1000m, about 1/3 of the visible pixels are obscured by one letter in the name and range display. (There's another glowy bit behind the "R".)
Same image without the HUD for reference:
Example 2: Top down is better, but it is still partially obscured relative brightness of the text breaks up the silhouette of the ship. (Alphabet camouflage is in testing.)
Reference 2:
In practice, I've had problems hitting small stationary targets because I'm not entirely sure if there's ship under the crosshair. It's also harder to gauge misses as a result. The name and range display are only in the way when the target is close to the same size as the navigation diamond or smaller.
As such, it seems like offsetting the text, either below or to the side of the diamond, would address the problem for the most part without affecting function. I've looked for a way to accomplish it, but I haven't found a gui config option or check box to do so.
Alternatively, the name and range info could be moved to a fixed location on-screen (above the weapon bar), though that might introduce new problems.
Is this a shared experience, or have I just missed a simple and obvious fix?