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- Jun 11, 2016
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So I just had the quick idea, that it would be great to have multiple players commanding one ship.
Even though sadly, it's hard to implement. And the given Starmade combat mechanics give us a hard time for making it work in a fun and balanced way.
My ideas:
Add a control chair for passengers. Functions of this chairs:
Turrets
Those control chairs can get c-v linked to turrets. Only the linked turrets are shown in the chair's hud, but the same turrets can be accessible for multiple chairs. If the control chair is in use, the linked turrets get a damage and shield boost under certain circumstances.
How to calculate the damage and shield boost? When a passenger controls a chair, he can select, which turrets get a certain boost. The boosts are mass dependend: A level one turret damage boost can only be forced onto a collective turret mass of 500k. When multiple chairs are in use, the boost points are divided evenly, but the chairs are able to give their points ot another chair too. The boosts are only aviable, if a chair is controlled. Higher boost levels need more chairs in control.
The chair has the ability to set a common target for groups of turrets, example: Group 1: Point Defense; Group 2: Missiles; Group 3: Beams. A set of fighters approaches and the chair commander sets his beam group to attack these selected entities.
Fleets and Hangars; Drone remote control
Why not being able to access a 5x5x5 sector sized minimap, that lets the passenger command the fleet, and take over control over different drone ships.
Select a target for groups of your drones: Enemies mothership ship parts; Enemies formation; Defend position; Attack sector part.
Control a drone: A controlled drone is able to function as long as it is within a 3 sector radius range from the mothership. If it overheats or you are outside of the radio range, you loose contact. And it would be great, if you could make a formation: The player controls one drone, and other ai controlled drones keep a selected formation or position relative to the player, and try to mimic the players maneuvers.
Information war
The passenger should be able to mark and label parts of an enemie's ship: Things like: Attack this turret first (label: 1: turrets), after this focus your fire on the shield boost chambers (label: 2: shields), and lastly focus your fire on the generator (3: generator).
Also the passenger could be able to make label and waypoints right into the sectors, that get displayed just like ships or stations, and are visible to all other ship captains of drones etc.
Also a passenger could control a scouting drone, that can gather more information about the ship, if it uses his scanners with a close range to the ship.
I could go on. But I know that all this ideas will never be able to get implemented into the game. They are too complex in gameplay, complicated to code, and basically make a second game within the game. I wanted to share my thoughts anyway, I liked the idea. :D If you have come up to here: Thanks for reading. Feel free to add your own new gameplay additions that could improve multipe players controling one ship.
Even though sadly, it's hard to implement. And the given Starmade combat mechanics give us a hard time for making it work in a fun and balanced way.
My ideas:
Add a control chair for passengers. Functions of this chairs:
Turrets
Those control chairs can get c-v linked to turrets. Only the linked turrets are shown in the chair's hud, but the same turrets can be accessible for multiple chairs. If the control chair is in use, the linked turrets get a damage and shield boost under certain circumstances.
How to calculate the damage and shield boost? When a passenger controls a chair, he can select, which turrets get a certain boost. The boosts are mass dependend: A level one turret damage boost can only be forced onto a collective turret mass of 500k. When multiple chairs are in use, the boost points are divided evenly, but the chairs are able to give their points ot another chair too. The boosts are only aviable, if a chair is controlled. Higher boost levels need more chairs in control.
The chair has the ability to set a common target for groups of turrets, example: Group 1: Point Defense; Group 2: Missiles; Group 3: Beams. A set of fighters approaches and the chair commander sets his beam group to attack these selected entities.
Fleets and Hangars; Drone remote control
Why not being able to access a 5x5x5 sector sized minimap, that lets the passenger command the fleet, and take over control over different drone ships.
Select a target for groups of your drones: Enemies mothership ship parts; Enemies formation; Defend position; Attack sector part.
Control a drone: A controlled drone is able to function as long as it is within a 3 sector radius range from the mothership. If it overheats or you are outside of the radio range, you loose contact. And it would be great, if you could make a formation: The player controls one drone, and other ai controlled drones keep a selected formation or position relative to the player, and try to mimic the players maneuvers.
Information war
The passenger should be able to mark and label parts of an enemie's ship: Things like: Attack this turret first (label: 1: turrets), after this focus your fire on the shield boost chambers (label: 2: shields), and lastly focus your fire on the generator (3: generator).
Also the passenger could be able to make label and waypoints right into the sectors, that get displayed just like ships or stations, and are visible to all other ship captains of drones etc.
Also a passenger could control a scouting drone, that can gather more information about the ship, if it uses his scanners with a close range to the ship.
I could go on. But I know that all this ideas will never be able to get implemented into the game. They are too complex in gameplay, complicated to code, and basically make a second game within the game. I wanted to share my thoughts anyway, I liked the idea. :D If you have come up to here: Thanks for reading. Feel free to add your own new gameplay additions that could improve multipe players controling one ship.
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