- Joined
- Aug 10, 2013
- Messages
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The integrity mechanic has been the subject of much discussion, with many posts pondering it's cons and pros, and sometimes trying to offer theoretical improvements or better ideas altogether.
After reading the Nth such post, I realized something;
Isn't the Integrity system unnecessary as a whole? (Well, okay, that's nothing new, but hear me out on the "why" of it.)
It's supposed to represent the fragility / sturdiness of a system.
Isn't it the job of armor blocks to make the ship, and it's systems sturdy?
For example, imagine the best reactor core ever. It's really robust and efficient.
Puncture the housing by ANY amount of weapons fire and you've got a full blown disaster, explosions that might rend the ship in half, and spreading fires that might consume the other half.
Think about a munitions storage vault. It's resistance to damage comes from thick, sturdy walls, and inner compartments, not the dimensions it was built in. Get one laser blast through the walls, and everything inside IS going to detonate.
The crew's working on armor updates anyway.
Shouldn't they just delete the integrity mechanic, and rely on the armor for protection?
Make it so that once the skin is penetrated, and any amount of system blocks inside are damaged, the whole system group shuts down, starts to burn maybe, or outright explodes;
It'd still discourage the dreaded space spagetthi ships!
There'd be less calculations for the game engine to do!
It'd make battles quicker!
It'd make it possible to disable a ship without breaking most of it's blocks!
There'd probably be an optimal way of arranging your systems, but at the very least the game wouldn't actively be forcing you to build cubes!
After reading the Nth such post, I realized something;
Isn't the Integrity system unnecessary as a whole? (Well, okay, that's nothing new, but hear me out on the "why" of it.)
It's supposed to represent the fragility / sturdiness of a system.
Isn't it the job of armor blocks to make the ship, and it's systems sturdy?
For example, imagine the best reactor core ever. It's really robust and efficient.
Puncture the housing by ANY amount of weapons fire and you've got a full blown disaster, explosions that might rend the ship in half, and spreading fires that might consume the other half.
Think about a munitions storage vault. It's resistance to damage comes from thick, sturdy walls, and inner compartments, not the dimensions it was built in. Get one laser blast through the walls, and everything inside IS going to detonate.
The crew's working on armor updates anyway.
Shouldn't they just delete the integrity mechanic, and rely on the armor for protection?
Make it so that once the skin is penetrated, and any amount of system blocks inside are damaged, the whole system group shuts down, starts to burn maybe, or outright explodes;
It'd still discourage the dreaded space spagetthi ships!
There'd be less calculations for the game engine to do!
It'd make battles quicker!
It'd make it possible to disable a ship without breaking most of it's blocks!
There'd probably be an optimal way of arranging your systems, but at the very least the game wouldn't actively be forcing you to build cubes!
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