Hi Schema,
First of all, it's a pleasure to be one of the first people to pick this game up from the beggining. I am just writting this article to propose you some new features that would really make this game amazing.
I understand that you are allready working hard on space stations and planets, but what I'm about to propose you should also be under way.
Well, you already have implemented some AI into your code by making mobs in either team. This is a great feature, but is not enough. This whole article is about that, AI. I understand the difficulty of coding it, but you should be able to acomplish a pleasing result.
AI should be used more widely across the game. Specially in the form of defences.
I've seen how in your latest video you've shown that you can chose to fire the turrets in your space station.(P.S: You should allow the turret to pivot around so you can look around to a certain degree). But this isn't fun enough when there are only some players. You need to arm the space station with AI turrets. This would be a great idea, but it could be furtherly improved if you made it costumizable. You should make a new kind of block that could be named AI processor or something like that. Even better, you could even give it some options such as chosing to aim at the core or the hull or the controllers...... you could also allow the user to chose which sort of ships to attack by allowing the input of a number of blocks.
This 'AI Processor' block should be a block that you can attach to any kind of weapon. This way, we could create something like missile launchers attached all over a deathstar for protection. Obviously this should be quite an expensive block as a lot of automatic weapons would make it extreamly hard to attack somewhere armed. This is why you could introduce another block such a ''CPU Block''. This could be limited to one per structure (spacestation or planet or ship) and each CPU would only be able to hold something like 8 AI blocks. This would be a really great way to limit firepower.
Also I just wanted to tell you again (as other players have) that its quite annoying how short the viewing distance is. You should fix this before anything.
Please don't take any of this as criticism. I am just trying to improve a game I love to play. This is a great idea that you've come up with and you have to carry on with it. It will go really far if you do well. I mean, this could be like a ''Minecraft 2 - The adventure continues in space!'' Don't let it go even if you get frustrated. It's a great opportunity
mypel16000
First of all, it's a pleasure to be one of the first people to pick this game up from the beggining. I am just writting this article to propose you some new features that would really make this game amazing.
I understand that you are allready working hard on space stations and planets, but what I'm about to propose you should also be under way.
Well, you already have implemented some AI into your code by making mobs in either team. This is a great feature, but is not enough. This whole article is about that, AI. I understand the difficulty of coding it, but you should be able to acomplish a pleasing result.
AI should be used more widely across the game. Specially in the form of defences.
I've seen how in your latest video you've shown that you can chose to fire the turrets in your space station.(P.S: You should allow the turret to pivot around so you can look around to a certain degree). But this isn't fun enough when there are only some players. You need to arm the space station with AI turrets. This would be a great idea, but it could be furtherly improved if you made it costumizable. You should make a new kind of block that could be named AI processor or something like that. Even better, you could even give it some options such as chosing to aim at the core or the hull or the controllers...... you could also allow the user to chose which sort of ships to attack by allowing the input of a number of blocks.
This 'AI Processor' block should be a block that you can attach to any kind of weapon. This way, we could create something like missile launchers attached all over a deathstar for protection. Obviously this should be quite an expensive block as a lot of automatic weapons would make it extreamly hard to attack somewhere armed. This is why you could introduce another block such a ''CPU Block''. This could be limited to one per structure (spacestation or planet or ship) and each CPU would only be able to hold something like 8 AI blocks. This would be a really great way to limit firepower.
Also I just wanted to tell you again (as other players have) that its quite annoying how short the viewing distance is. You should fix this before anything.
Please don't take any of this as criticism. I am just trying to improve a game I love to play. This is a great idea that you've come up with and you have to carry on with it. It will go really far if you do well. I mean, this could be like a ''Minecraft 2 - The adventure continues in space!'' Don't let it go even if you get frustrated. It's a great opportunity
mypel16000