9. Systems: Fill the rest of your space with systems.
I do not mean to pick on Lightning312, his post simply exemplifies the point I would make. Most ship builders would wholeheartedly agree with him and the other posters here. It is certainly the case that if building a good looking ship is your single overriding criteria, then absolutely ignore everything I am about to say.
I am not known for building good looking ships, and I likely never will be. I do not consider my ships to be ugly however (see below). In fact I prefer the look of my ships to those of most of the 'pretty' ships I see in community content, for the simple reason that my ships visually reflect their functionality, I can see just how effective the ship is at it's function by how it is built. Most pretty ships to me look simply like empty shells, albeit pretty ones that have a mish mash of systems crammed into whatever space is left after the 'important stuff' like greebles and pretty rooms are put in. Their stats usually reflect this too.
The advice Lightning312 gave is literally to do just that, pour all one's attention into looks, and almost as an afterthought once the looks are perfected, add functionality. To me this is completely ass backwards. I hope people do not take offense at my opinion. I have felt that pretty much everyone and everything has been ass backwards for most of my life.
My order for ship building criteria would probably go more like this:
- Think about the function the ship is to perform, decide upon the strategy it will use to perform it's function. I spend at least as much time on this stage and the next as I do on everything else combined.
- Determine what systems and what size of systems the ship will need to perform it's function, including turrets.
-Determine the placement and arrangement of those systems for maximum effect.
- Plan the power line structure that will be needed to both power those systems and fit with the above placement of systems. For large ships, plan the number and placement of docked reactors.
-Build the power system, add the power reactors.
- Build the turrets so you will know their size, placement requirements, power draw, etc..
- Test those systems by building all systems using very basic squares containing the number of blocks you intend to use for all the ship systems, including adding armor blocks, expected hull mass, intended shield and regenerator blocks, everything. Add any turrets.
- Test the ship systems by flying around that brick build. Fly it to a pirate station maybe, test it in combat conditions.
- Make any modifications that are necessary and test the brick build again. Repeat as necessary.
- Once the brick build is performing as intended, and only then, consider the way your final ship will look. Is there a form that will match the function of your ship. Does it's layout inspire a form? is there any way to improve upon the resulting form that will not impede upon the function?
- Consider role play space, the 'empty' rooms that make the ship come alive. I build for function and combat effectiveness, but even I will include a good looking bridge, crew quarters, mess hall, head, sick bay, etc.. Decide if you want a hangar(s) and where it should be. I will likely spend time in and around my ship and making it a comfortable and believable space is part of it's functionality. Find a place for those rooms that does not impede functionality.
- Disassemble the brick build, keeping precise records of how many blocks were used for each of the systems.
- Decide on your ship's basic colors if you have not already planned this. Do color tests by putting those colors together with lines on a test platform.
- Rebuild the ship's weapon systems in their likely final configuration, while partially and appropriately building the ship's hull. Place all turrets.
-Now is the time to take another hard look at what you are building. Is there any way to position things, especially turrets, that will accentuate the looks and functionality of the ship as it is taking shape? The time to move things around is now.
- Build the ship's hull (use wedges whenever possible), build the role play rooms (at least the empty rooms, decor can come later), filling it in with shields and regenerators.
- Test the ship. Do combat tests, make sure it is performing as intended. Make any adjustments as necessary.
- Look at the ship again. Tweak it to make it look better. Stretch it, give it lines, curves. Consider the use of low mass materials for the adding of exterior lines and extensions.
- Tweak the turrets to ensure that they match the decor of your ship. Add low mass greebling to them if desired.
- See if there are any color changes that can be made to what you have already built, change out armor and hull blocks as needed to give it the best look.
- Add greebling that highlights the functionality of the ship. Personally I dislike utterly superfluous greebles.
- Tweak, tweak some more. Finish the RP spaces as you gaze upon what you have built and continue tweaking.
- Feel good about what you have built, regardless of how it now looks. Things in the real world for the most part look the way they do because that is how their functionality makes them look. Yet despite this, we find elegance in their functionality. Their perfect melding of form and function becomes their beauty.
Still under construction...