A possible solution to missiles killing things through walls

    Lecic

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    However, in that case the raytrace can cause strange effects if the explosion is large enough. (look at minecraft with a cheated explosion of strength 100+)
     
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    Faster method: for players, check a single line to their coordinates if they are in the radius.
    For ships, check each exterior block in the radius, and see if it intersects another entity. Use that to determine which blocks take damage.
     
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    Whatever works is fine. I just want some better explosions that are not round balls (basically fusion bombs).
    For large explosions, a solution could be make a large ball, then raytrace stuff.
    Just my 2 cents here.
     

    Lecic

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    Well, the new update fixed this issue, so this thread is pretty worthless now.
     
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    haha agree, must be one of the more "fastly implanted" suggestion ever xD Anyway, still a good idea, and the actual "new" system isn't perfect. Sending a 2 million damage missile on a normal grey hull on a 20 * 20 plate (without any shield) with an astraunaut 1m behind -> he was totaly safe :p the second shoot have done the "thing" x)