Picking up from this sudden realization:
An idea out of nowhere:
Make Hardened hull work in similar way to shields, having them generate a "Structural integrity" value for the ship which works like shield but does not regenerate, and once it's gone blocks start getting damage.
It could be regeneraed with astrotechnicians, making those beams finally useful.
OMG, why i didn't think of it earlier? this need it's own thread...
Let's have some brainstorming about it...
Problem:
- As of yet, Astrotechno beams are VERY rarely used, due to their ineffectiveness into actually being able to restore a ship's structure.
- They only work on actually present blocks.
Past suggestions:
- A suggestion was to turn them into block placing beams. Unfeasible due to possible exploits.
- Another one was to "memorize" the ship's original shape and composition, so that the beam could restore. Unfeasible due to the performance hit this would cause.
This suggestion:
Given that blocks themselves aren't really that effective, people keep complaining that either the AMCs should be nerfed OR the hull blocks should be buffed. The idea of having a "structural integrity" value for the ship is a compromise between the fact that smaller ships sometimes don't have enough shields, and the problem that HUGE AMC arrays are.
Practical speak:
On the ship you'd have Shields and Structural Integrity.
By themselves, shields wil absorb the first damage, and would work as they already do nowaday. Once the shields are gone, instead of damaging the blocks directly, the hits damage the structural integrity, which would work like a "secondary shielding", but without autonomous regeneration and power consumption. Once the structural integrity is gone, the blocks start taking damage directly like they do now after the shields are gone.
Pros:
+ This would allow smaller ships to take some hits from much bigger ships without being instantly wiped out from the universe.
+ Would make astrotechno beams finally useful, as structural integrity doesn't regenerate by itself.
+ Small drones would be more practical as they wouldn't need shield blocks as the basic defense system anymore.
Cons:
- Extra memory usage due to the added value and the need to recalculate the total capacity every time a block is added/removed/destroyed/salvaged much like shields or power tanks.
- To earn extra structural integrity people would start making even bigger ships.
- The lag! When too many entities are being damaged, this would cause the server to recalculate for ALL of them. It already lags only with shields, imagine with this aswell.
- Unless a proper formula is found, huge ships would be invulnerable when coupled with a good astrotechno beam.
- What to do with non-hull blocks?
An idea out of nowhere:
Make Hardened hull work in similar way to shields, having them generate a "Structural integrity" value for the ship which works like shield but does not regenerate, and once it's gone blocks start getting damage.
It could be regeneraed with astrotechnicians, making those beams finally useful.
OMG, why i didn't think of it earlier? this need it's own thread...
Let's have some brainstorming about it...
Problem:
- As of yet, Astrotechno beams are VERY rarely used, due to their ineffectiveness into actually being able to restore a ship's structure.
- They only work on actually present blocks.
Past suggestions:
- A suggestion was to turn them into block placing beams. Unfeasible due to possible exploits.
- Another one was to "memorize" the ship's original shape and composition, so that the beam could restore. Unfeasible due to the performance hit this would cause.
This suggestion:
Given that blocks themselves aren't really that effective, people keep complaining that either the AMCs should be nerfed OR the hull blocks should be buffed. The idea of having a "structural integrity" value for the ship is a compromise between the fact that smaller ships sometimes don't have enough shields, and the problem that HUGE AMC arrays are.
Practical speak:
On the ship you'd have Shields and Structural Integrity.
By themselves, shields wil absorb the first damage, and would work as they already do nowaday. Once the shields are gone, instead of damaging the blocks directly, the hits damage the structural integrity, which would work like a "secondary shielding", but without autonomous regeneration and power consumption. Once the structural integrity is gone, the blocks start taking damage directly like they do now after the shields are gone.
Pros:
+ This would allow smaller ships to take some hits from much bigger ships without being instantly wiped out from the universe.
+ Would make astrotechno beams finally useful, as structural integrity doesn't regenerate by itself.
+ Small drones would be more practical as they wouldn't need shield blocks as the basic defense system anymore.
Cons:
- Extra memory usage due to the added value and the need to recalculate the total capacity every time a block is added/removed/destroyed/salvaged much like shields or power tanks.
- To earn extra structural integrity people would start making even bigger ships.
- The lag! When too many entities are being damaged, this would cause the server to recalculate for ALL of them. It already lags only with shields, imagine with this aswell.
- Unless a proper formula is found, huge ships would be invulnerable when coupled with a good astrotechno beam.
- What to do with non-hull blocks?