- Joined
- Jun 24, 2013
- Messages
- 32
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- 5
Firstly I don't have any problems with how the systems are at the moment and I'm sure that things such like what I am going to suggest have been thought of in one shape or form, but I think it is still a worthy idea to get the ideas out for public approval or even for consideration (if it is a good enough idea). I constantly hear alot about how people say that small ships and large ships move and turn at the same speed, and here are a few suggestions in which could help.
Here is a quick overview of what my suggestion will cover
- Thrusters Tab
- Ship Acceleration
- Ship Turning
Firstly the Thrusters Tab, this would be much like the ships weapons tab, but in this tab you can edit a ships acceleration (which i will cover later) and a ships max speed (all based on the servers set max speed) things like this can be useful for many different scenarios and the set max speed can be very useful to roleplayers who want different ships to travel at different speeds.
Next up is Ship Acceleration, through the use of the thrusters tab there is an option to either increase or decrease a ships acceleration (default being in the middle, or '50') increasing a ships acceleration will allow the ship to reach its max speed quicker, and if set to lower the ship will reach its max speed slower. but there is more to it than just this, to make it more realistic, higher acceleration would require more power, smaller ships would require very little power usage penalty for faster acceleration, where bigger ships would incur a very large power usage penalty, but once a ship reaches its max speed the power usage penalty would disappear and your power drain would just be from thruster use. where as having lower acceleration would allow your ship to hava access to more power so it can use its weapons more freely. also with power usuage penalty would also be applied when trying to leave the gravity of a planet, this would discourage larger ships from trying to land on planets and encourage the use of smaller planets which help with servers as it lowers the risk of collisions with large ship on planets.
Lastly we have ship turning. this is more to do with the introduction of inertia. the faster a ship is travelling, and also depending upon its size (as in mass), it would make a larger ship harder to turn when travelling at higher speeds, where as smaller ships would be able to turn more easily at higher speeds.
Thanks for your time, let me know what you think of this. i would like the feedback.
Here is a quick overview of what my suggestion will cover
- Thrusters Tab
- Ship Acceleration
- Ship Turning
Firstly the Thrusters Tab, this would be much like the ships weapons tab, but in this tab you can edit a ships acceleration (which i will cover later) and a ships max speed (all based on the servers set max speed) things like this can be useful for many different scenarios and the set max speed can be very useful to roleplayers who want different ships to travel at different speeds.
Next up is Ship Acceleration, through the use of the thrusters tab there is an option to either increase or decrease a ships acceleration (default being in the middle, or '50') increasing a ships acceleration will allow the ship to reach its max speed quicker, and if set to lower the ship will reach its max speed slower. but there is more to it than just this, to make it more realistic, higher acceleration would require more power, smaller ships would require very little power usage penalty for faster acceleration, where bigger ships would incur a very large power usage penalty, but once a ship reaches its max speed the power usage penalty would disappear and your power drain would just be from thruster use. where as having lower acceleration would allow your ship to hava access to more power so it can use its weapons more freely. also with power usuage penalty would also be applied when trying to leave the gravity of a planet, this would discourage larger ships from trying to land on planets and encourage the use of smaller planets which help with servers as it lowers the risk of collisions with large ship on planets.
Lastly we have ship turning. this is more to do with the introduction of inertia. the faster a ship is travelling, and also depending upon its size (as in mass), it would make a larger ship harder to turn when travelling at higher speeds, where as smaller ships would be able to turn more easily at higher speeds.
Thanks for your time, let me know what you think of this. i would like the feedback.