I'm sure there are a hundred billion of these types of threads... so here's mine (PS: This game is wicked):
Important Ones (at least I think so)
- Eliminate the Hit point capacities on blocks and instead simply give blocks damage reduction that, if exceeded will etherialize the block. Healing would simply re-Materialize a block at a rate based on its own strength. I suspect this might help ease the amount of information being calculated and stored by a server.
- Allow for the saving of non-ship structures that can be re-loaded and placed (and maybe even crudely oriented.). This would make building repetitive designs easier.
- Pirates need effective core ships of various size classes and the ability to chose other ships that meet or exceed core class their specs. Im tired of being attacked by hoardes of repair drones that don't have guns. (With that said i also dont want to be attacked by 5 fully outfitted 100,000 block Super Heavy planet sized carriers because that would crash servers.)
- Suggestion that will be hated: A block limit on ships (not stations or planets) - my suggestion is 10,000. Stuff bigger than that enters server clog country (at least on the one ive I played) and really serves no functional purpose. At the very least put an easy access option for having block limits on ships.
Less important ones
- More pirate presence.
- Sensor blocks that will improve HUD with ship info at X range and show loot drops.
- Tractor field blocks to allow ships the ability to pull lootz to you.
- Less loot numbers from individual pirates.
- Spawing / re-assembling pirate strongholds that give the good ol phat lootz.
- camera rotation in flight mode.
- Easy access to a skin editor, like a link. (Somebody made a minecraft one that im sure can be S&R'd).
Well that's what I can think up for now... i'm sure ill update this thread as I think up new super wicked suggestions.
Important Ones (at least I think so)
- Eliminate the Hit point capacities on blocks and instead simply give blocks damage reduction that, if exceeded will etherialize the block. Healing would simply re-Materialize a block at a rate based on its own strength. I suspect this might help ease the amount of information being calculated and stored by a server.
- Allow for the saving of non-ship structures that can be re-loaded and placed (and maybe even crudely oriented.). This would make building repetitive designs easier.
- Pirates need effective core ships of various size classes and the ability to chose other ships that meet or exceed core class their specs. Im tired of being attacked by hoardes of repair drones that don't have guns. (With that said i also dont want to be attacked by 5 fully outfitted 100,000 block Super Heavy planet sized carriers because that would crash servers.)
- Suggestion that will be hated: A block limit on ships (not stations or planets) - my suggestion is 10,000. Stuff bigger than that enters server clog country (at least on the one ive I played) and really serves no functional purpose. At the very least put an easy access option for having block limits on ships.
Less important ones
- More pirate presence.
- Sensor blocks that will improve HUD with ship info at X range and show loot drops.
- Tractor field blocks to allow ships the ability to pull lootz to you.
- Less loot numbers from individual pirates.
- Spawing / re-assembling pirate strongholds that give the good ol phat lootz.
- camera rotation in flight mode.
- Easy access to a skin editor, like a link. (Somebody made a minecraft one that im sure can be S&R'd).
Well that's what I can think up for now... i'm sure ill update this thread as I think up new super wicked suggestions.