NOTE: These ideas were thought up out of random and may have holes or seem too simple. This thread is up to discussion and interpretation of adding or removing some details, or changing them to make them interesting, simple, efficient, and/or easy to code in. I will be putting any other suggestions or changes under spoiler tags at the bottom, if I'm not lazy.
So starmade's systems as of now are a bit boring. You place a couple of blocks, some weapons, and you've made a ship. The only thing that requires even a bit of thought is power placement. Other than that, make a small interior, plan where you want some blocks, and you're done. Now, whenever I build ships, and when I look at other ships online, the ship hulls like to show more than just that. Directional thrusters, power tanks, fuel tanks, balls of energy inside futuristic fantasy reactors, etc. And it would be so much better if starmade was like that. There could be economies and fuel deliveries, building skills of where to put what and armor techniques, more creative patterns for reactor design, and roleplay interiors could actually matter when it comes to cargo. Think industrial minecraft mods but for space.
Fuel idea(s):
As of right now I only have one idea for a useable resource which can be put into a ship and converted into anything. Think of it as a superpower oil that a 5 year old would make up, or SP-5 for short. If anyone has more ideas I'll list them here:
Power system:
Starmade's power system is simple: Make long lines of power that don't connect, and done. Sure, there are reactors that you can make but those are rarely used. So here's my idea: the SP-5 has lots of electrons. Now this is probably going to sound stupid and feel free to throw science books, but in the future this special reactor separates the electrons from the nucleus of the SP-5 atom. The SP-5 starts out in an armored multi-block chamber with 2 output pipes: One leading to the engines, and the other leading to the multi-block power reactors. So the SP-5 enters the chamber and through SCIENCE, the electrons are split and lifted into power cables into a transformer which makes it safe to use. The power is used to power almost everything in the ship except for lighting. You can also make a small single-block generator for scout ship use, or make one block (or multi-block) batteries.
Movement thruster:
Thrusters in the game aren't so great either. Make a big block and you can move now. Here's how I think we can make them more useful. The idea is that the SP-5 enters a multi-block chamber where it is compressed tightly through the power of SCIENCE and physics. Once it's ready, it's released into the engine nozzle. Before it makes it out, a barrier created by the SP-5 electricity ignites the compressed fuel and the fuel rapidly ejects. Also you can make thrust vectoring with rails. Directional thrusters will work the same way.
Jump drive:
As for the jump drive, charge time will depend on your ships power. To ensure the power won't go out ,there will be a control computer where you can adjust how much of your ships power you want powering the jump drive. You can't go past your ship's regen. Anyway, this time the same SP-5 that was compressed is ignited again. Instead of being let out normally, the electricity is used to compress it in a ball outside of the ship. Now, once again with SCIENCE, after a while this ball will be capable of bending the fabric of space outside the ship and pushing it forward. Longer sectors take longer times to jump.
Shield(s?):
I'm not too sure of the shield system. Starmade's shields as of now are pretty cool, but it would also be nice to have a bubble shield. Basically there are two types of shields I'd like to see:
1. The current shield system where the SP-5 is charged and spread out onto electric plates that spread them over areas on the ship depending on plate size.
2. Bubble shield powered by our current capacitors and regen except the capacitors are multi-block bubbles put in or out the ship and the regen generates the "bubble shield" soap.
Those are all the ideas I have right now. If anyone has more or imrpovements please reply.
So starmade's systems as of now are a bit boring. You place a couple of blocks, some weapons, and you've made a ship. The only thing that requires even a bit of thought is power placement. Other than that, make a small interior, plan where you want some blocks, and you're done. Now, whenever I build ships, and when I look at other ships online, the ship hulls like to show more than just that. Directional thrusters, power tanks, fuel tanks, balls of energy inside futuristic fantasy reactors, etc. And it would be so much better if starmade was like that. There could be economies and fuel deliveries, building skills of where to put what and armor techniques, more creative patterns for reactor design, and roleplay interiors could actually matter when it comes to cargo. Think industrial minecraft mods but for space.
Fuel idea(s):
As of right now I only have one idea for a useable resource which can be put into a ship and converted into anything. Think of it as a superpower oil that a 5 year old would make up, or SP-5 for short. If anyone has more ideas I'll list them here:
Power system:
Starmade's power system is simple: Make long lines of power that don't connect, and done. Sure, there are reactors that you can make but those are rarely used. So here's my idea: the SP-5 has lots of electrons. Now this is probably going to sound stupid and feel free to throw science books, but in the future this special reactor separates the electrons from the nucleus of the SP-5 atom. The SP-5 starts out in an armored multi-block chamber with 2 output pipes: One leading to the engines, and the other leading to the multi-block power reactors. So the SP-5 enters the chamber and through SCIENCE, the electrons are split and lifted into power cables into a transformer which makes it safe to use. The power is used to power almost everything in the ship except for lighting. You can also make a small single-block generator for scout ship use, or make one block (or multi-block) batteries.
Movement thruster:
Thrusters in the game aren't so great either. Make a big block and you can move now. Here's how I think we can make them more useful. The idea is that the SP-5 enters a multi-block chamber where it is compressed tightly through the power of SCIENCE and physics. Once it's ready, it's released into the engine nozzle. Before it makes it out, a barrier created by the SP-5 electricity ignites the compressed fuel and the fuel rapidly ejects. Also you can make thrust vectoring with rails. Directional thrusters will work the same way.
Jump drive:
As for the jump drive, charge time will depend on your ships power. To ensure the power won't go out ,there will be a control computer where you can adjust how much of your ships power you want powering the jump drive. You can't go past your ship's regen. Anyway, this time the same SP-5 that was compressed is ignited again. Instead of being let out normally, the electricity is used to compress it in a ball outside of the ship. Now, once again with SCIENCE, after a while this ball will be capable of bending the fabric of space outside the ship and pushing it forward. Longer sectors take longer times to jump.
Shield(s?):
I'm not too sure of the shield system. Starmade's shields as of now are pretty cool, but it would also be nice to have a bubble shield. Basically there are two types of shields I'd like to see:
1. The current shield system where the SP-5 is charged and spread out onto electric plates that spread them over areas on the ship depending on plate size.
2. Bubble shield powered by our current capacitors and regen except the capacitors are multi-block bubbles put in or out the ship and the regen generates the "bubble shield" soap.
Those are all the ideas I have right now. If anyone has more or imrpovements please reply.