I agree that damage is too strong relative to defense. I've been building a big ship and going all out to make it as defensive as possible , and I have no less than two complete sets of armament on that same ship that can each destroy an equivalent ship with a single salvo. The killer is that missiles cannot be effectively countered. Existing cannons cannot track effectively and even if they could, point defense turrets are simply too logistically cumbersome to use, given how they get all shot up constantly. To that end...
Have beams be usable for point defense. Their instant hit will do away with the tracking problem currently plaguing cannons for point defense. Have turrets gain partial protection from ship's shields, at least 50%, so half the damage sustained by a turret is mitigated. This will make small turrets somewhat more viable. Fix BobbyAI so it can use technobeams, and enable them to be usable in turrets mounted on a ship, so turrets will be able to repair themselves as well as a ship taking damage.
The Hull HP system being worked on will go a long way towards increasing ship survivability, not to mention repairability apparently as well. While I can sympathize with the OPs sentiments regarding increasing shield size, it might be best to wait to see how that new HP system works out. Also if I were to increase shield effectiveness myself, I would not boost them by ten, but maybe only a factor of two or three, just enough so that those one shot kills can be absorbed at least once. However I would also significantly increase the in combat shield regeneration capacity.
Have beams be usable for point defense. Their instant hit will do away with the tracking problem currently plaguing cannons for point defense. Have turrets gain partial protection from ship's shields, at least 50%, so half the damage sustained by a turret is mitigated. This will make small turrets somewhat more viable. Fix BobbyAI so it can use technobeams, and enable them to be usable in turrets mounted on a ship, so turrets will be able to repair themselves as well as a ship taking damage.
The Hull HP system being worked on will go a long way towards increasing ship survivability, not to mention repairability apparently as well. While I can sympathize with the OPs sentiments regarding increasing shield size, it might be best to wait to see how that new HP system works out. Also if I were to increase shield effectiveness myself, I would not boost them by ten, but maybe only a factor of two or three, just enough so that those one shot kills can be absorbed at least once. However I would also significantly increase the in combat shield regeneration capacity.