- Joined
- Jan 25, 2014
- Messages
- 60
- Reaction score
- 10
When playing on a 50+ people server and seeing how most battles go, I found that battles don't last more then a few seconds at best. Another thing also is that most players are scared to go into battle because ships are now harder to replace. So a server that is suppose to be PvP is feeling more like a PvE server. From what I seen most fights end fast because and least one combatant is going for one shot kills with missiles. Now I'm not suggesting to weaken missiles because that would make them pointless and not feel like a missile should. Weapons can only be weakened so much and at the moment I think we don't got much room to alter weapons without making them over powered or under powered. The main point I'm getting at is that battles should not be 5 seconds but much longer. Battles between 4 million block ships should take maybe an hour or so if both pilots and ships are even.
current shields math:
To fix this issue I am suggesting an 10 times increases to the shield capacity to make ALL ships last longer in battle.
This would make it highly unlikely for same size ships to one shot each other, so 4 mill block ship vs 4 mill block ship battle would last much longer.
An 4 million block ship with 1 million shield capacitors would have about 500 million shields making it much harder to kill. This is for all ships not just big ones so ships would survive longer in general.
Missiles would still have a use but ships would need better damage per second weapons like cannons or beams to win in the battle.
Another suggestion that could be added once shields are increased is that the dps for beam and cannon weapons be increased from 5 dps per block in system to 10 dps per block in system. This would make them preferred for taking out shields compared to missiles. And to give beams an advantage besides instant hit, beams should do 1.5 x damage to shields but only 0.5 damage to blocks. This allows fighters with beams weapons to be better at shield breaking and have missiles once the shields drop. Also gives reason to get into close range combat.
Small turrets may also be more useful due to them not dying as quickly. This makes anti missile arrays more practical because one stray missile would no longer gut 5 turrets.
One of the best advantages of doing theses changes is that most ship don't have to be gutted and refitted as no ships beside ones with no shields would have to be refitted. This makes it so we as players can spend more time building what we want or playing then refitting a ship.
If you have any suggestions I'm ok for hearing them, just don't use arguments like doing arranged battles or that it should be 1 shot battles. And don't say build a better ship plez. Also keep in mind that I know that they plan on making armor more useful but I think that shields still need to be increased as I don't see armor stopping 150 million damage volley. I also know that you can change the shield values in block configs but I bring this up as the battles unless the server intends it should not be first shot wins as a default config.
current shields math:
- 1 million shield capacitors approx ~ 50 million shields with ~50 shields per capacitor.
- 1 missile module dose 75 damage per shot without supports and more with pulse or beam support.
To fix this issue I am suggesting an 10 times increases to the shield capacity to make ALL ships last longer in battle.
This would make it highly unlikely for same size ships to one shot each other, so 4 mill block ship vs 4 mill block ship battle would last much longer.
An 4 million block ship with 1 million shield capacitors would have about 500 million shields making it much harder to kill. This is for all ships not just big ones so ships would survive longer in general.
Missiles would still have a use but ships would need better damage per second weapons like cannons or beams to win in the battle.
Another suggestion that could be added once shields are increased is that the dps for beam and cannon weapons be increased from 5 dps per block in system to 10 dps per block in system. This would make them preferred for taking out shields compared to missiles. And to give beams an advantage besides instant hit, beams should do 1.5 x damage to shields but only 0.5 damage to blocks. This allows fighters with beams weapons to be better at shield breaking and have missiles once the shields drop. Also gives reason to get into close range combat.
Small turrets may also be more useful due to them not dying as quickly. This makes anti missile arrays more practical because one stray missile would no longer gut 5 turrets.
One of the best advantages of doing theses changes is that most ship don't have to be gutted and refitted as no ships beside ones with no shields would have to be refitted. This makes it so we as players can spend more time building what we want or playing then refitting a ship.
If you have any suggestions I'm ok for hearing them, just don't use arguments like doing arranged battles or that it should be 1 shot battles. And don't say build a better ship plez. Also keep in mind that I know that they plan on making armor more useful but I think that shields still need to be increased as I don't see armor stopping 150 million damage volley. I also know that you can change the shield values in block configs but I bring this up as the battles unless the server intends it should not be first shot wins as a default config.