- Joined
- Nov 5, 2013
- Messages
- 517
- Reaction score
- 90
Beneath this is the top of probably the most intelligent FTL travel argument ever to take place. It's slow to start, with a lot of other people, but eventually it goes between me and forge, with myself supporting FTL beacons and Forge supporting gates.
Forge was an excellent person to argue with. We both attacked eachother with facts, concepts, ideas, and reasonable postulates. Even though, in the end, Nodes come out, I would like to say Forge is one of the best members I have ever talked to, and he deserves possible more praise than my end of the argument, for in the end agreeing and coming to the peaceful conclusion. That is not something easy to do, and I praise him infinitely for that.
13:33MrNature72
You know, to be honest, I want a MOSTLY infinite universe.
13:33Comr4de
there needs to be an actual reason to use FTL
13:33MrNature72
But I would love to see a galactic center.
13:33FORGE9unsc705
can missiles rustle jimmies?
13:33MrNature72
And a galactic edge.
13:33Krosulhah
Fire the jimmyrustler cannon!
13:33katCrusader
Yes
Everything can rustle jimmies
13:33EpicFailLord123
lol
13:33MrNature72
Dude seriously can we stop with the jimmies.
13:33Forge_Meiser
you could make a warp gate by attatching these warp blocks in a circular formation to a station
13:33FORGE9unsc705
can plexdoors resist rustling?
13:33Krosulhah
I dont even know what jimmy rustling is.
13:33MrNature72
Well you see, making "gates" causes a very uneven rate.
13:34Apophys
I was thinking about it being done like stargates. Where you have to actually build the gate to warp through.
13:34Krosulhah
So meh v:P
13:34katCrusader
Eh, I hate structures that require x blocks placed in y pattern
13:34MrNature72
Because making gates of the same size would be difficult.
13:34Forge_Meiser
that's what I mean
13:34katCrusader
Personally I'd make it a projector
13:34MrNature72
Just having "nodes" would be better.
13:34Forge_Meiser
you build 2 stations
13:34Comr4de
yeah
13:34MrNature72
Where you warp in some distance from the node.
13:34Comr4de
gates are the best option tbh
13:34Krosulhah
I would like the gates
13:34tn44
I hate the idea of gates
13:34MrNature72
If there are gates, it needs to be a strict set of them.
13:34Forge_Meiser
then make identical warp rings on each end
13:34tn44
Or predetermined jumps
13:34EpicFailLord123
whos psyched about the new weapons?
13:34Krosulhah
Because there is nothing better than having your gate suddenly turn on
13:34katCrusader
More projector blocks = bigger field
13:34MrNature72
Like you place the gate block, and give it resources, and it builds itself.
13:34FORGE9unsc705
everyone
13:34Krosulhah
And you be like
13:34MrNature72
But I would prefer FTL Nodes.
13:34Comr4de
by gates, I mean procedurally generated gates like shops
13:34Krosulhah
O shiznit, who might be coming
13:34Forge_Meiser
and when it's ready, you can just go through
13:34MrNature72
Hm.
13:35Comr4de
where they spawn on the edge of systms
13:35Apophys
Gates should be tuned by block count.
And direction facing
13:35MrNature72
Well then shops should be MUCH more well stocked.
And a lot rarer.
13:35Forge_Meiser
and pick your destination
13:35Comr4de
it was a fuckin comparison
13:35FORGE9unsc705
13:35MrNature72
Honestly, I think shops should be more like massive stations.
13:35Forge_Meiser
for example
13:35MrNature72
Or ancient temples.
13:35katCrusader
Yeah shops look like ass right now lol
13:35Apophys
Sigh, reposts.
13:35EpicFailLord123
lol
13:35MrNature72
Either way, I think FTL nodes would be better.
But gates come in a close second.
13:35katCrusader
Mmmm cold pizza
13:35Forge_Meiser
if A is here, B is over here, and C is
13:36FORGE9unsc705
13:36Forge_Meiser
over here
13:36MrNature72
And I don't support ship-bound "use anywhere" FTL.
13:36EpicFailLord123
is there a prebiuld with the new weapons on it?
13:36MrNature72
That will just cause issues.
NO
THE WEAPONS AREN"T COMING FOR A LONG TIME
13:36katCrusader
Ship-bound ftl is actually the most realistic
13:36EpicFailLord123
I WANT THE WEAPONS NOWWWW
13:36Forge_Meiser
probably
13:36MrNature72
Well yeah, but also the worst gameplay wise.
13:36katCrusader
True
13:36Forge_Meiser
the only problem
13:36MrNature72
Since letting everyone and their grandma FTL boost all over the place leaves a really unexplored universe.
13:36EpicFailLord123
shotgun cannon
13:36Krosulhah
Actually
13:36MrNature72
It's like game with too easy fast travel.
13:36Apophys
What's the problem with wormhole gates?
13:36Krosulhah
FTL is completely un realistic
13:37katCrusader
Wormholes... are overused
13:37Krosulhah
As time dilates for you.
13:37EpicFailLord123
SWARM MISSILES
13:37Forge_Meiser
seriously, wormholes would be much more clever
13:37Krosulhah
and will never ever let you go that fast.
13:37MrNature72
I like FTL nodes, because it still supports manual exploration.
And would be a LOT easier to implement than gates.
13:37Forge_Meiser
if anyone could warp from a battle, it would be too op
13:37MrNature72
The node would consist of 2 parts: projection and transfer range.
13:37Apophys
^
13:37EpicFailLord123
SWARM MISSILES
13:38Forge_Meiser
a fixed warp conduit would fix this
13:38Krosulhah
I would like the gates
13:38MrNature72
Projection range would mean how far ships can utilize the node.
13:38Krosulhah
Because gates just seem epic
13:38MrNature72
Well yeah but they'd be ass hard to impliment.
Easy if we just walked everywhere.
13:38EpicFailLord123
TSAR BOMBA
13:38katCrusader
While I wait for the pictures to do my job lol
13:38EpicFailLord123
NOVA MINES
13:38Forge_Meiser
tou would have to build them in a square
13:38katCrusader
I'mma make a suggestion thread
13:38MrNature72
But we're talking about for massive ships and titans.
13:38credulo
I would only implement some small portals which could be created by the players themselves. Ships with more then 2k of mass wont be albe to pass by
13:38Krosulhah
EPIC
13:38EpicFailLord123
CARPETBOMBING LASERS
13:38Krosulhah
STOP USING CAPS WILL YOU.
13:38Forge_Meiser
excellent kat
13:38Apophys
How would gates be hard? It's just an instant nether portal.
13:38MrNature72
Well... yes.
13:39EpicFailLord123
SNIPER CANNON
13:39MrNature72
But we aren't just transporting people.
13:39credulo
like Taychon - The fringe
13:39Forge_Meiser
exactly my point apothys
13:39Krosulhah
It would be easier than a ftl thing for a shi[
13:39MrNature72
We can NOT use a singular size gate, like in Minecraft.
13:39Krosulhah
*ship
Oh no
I mean a gate you can make yourselg
*yourself
13:39Apophys
We are transporting ships whose core touches the active plane. Easy.
13:39MrNature72
And letting everyone build gates their own size would fuck everything up.
13:39Fineleyconc
your lag
13:39katCrusader
That's just mojang being lazy tbh, there have been plenty of mods that make scaling nether portals
13:39Forge_Meiser
it would have to be made of warp blocks
13:39MrNature72
Well yeah, but this is on a whole new scale.
13:39Forge_Meiser
and perfectly square
13:40Apophys
Scaling nether portals are in the current version
13:40MrNature72
Nodes would just be easier.
13:40katCrusader
Oh really?
13:40MrNature72
A lot easier.
13:40Apophys
Go up to 23*23
13:40katCrusader
About time lol
Anyways brb
13:40Fineleyconc
*ecough*
13:40MrNature72
Yeah, but in this game, they'd have to scale up to 5,000 5,000
13:40credulo
that's my point , gates would only allow 2k mass ships or lesser to pass by
13:40MrNature72
crazy sizes.
Well then that's the issue.
NO ONE builds little ships like that.
13:40Forge_Meiser
really, it could be any size as long as it was square
13:40credulo
think of the portal network from Tachyon - The fringe
13:40Apophys
Yeah, good luck trying to warp a titan.
13:40MrNature72
Nodes would be a lot easier.
13:40tn44
I do
13:40MrNature72
Like Mass Relays.
13:41tn44
I build plenty of ships 2k or less
:\
13:41MrNature72
Once your in range, you can get flung to other nodes.
13:41Apophys
I almost entirely build 2k or less.
13:41MrNature72
Larger nodes allows for larger ships.
13:41Fineleyconc
yes nature. if you really are into doomlag
13:41MrNature72
So larger ships would have to rely on more intricate, larger nodes.
Or just nodes in general.
The larger the node is the longer the range.
Well it would cause HELLA less lag than gates.
13:41Apophys
O rly?
13:42MrNature72
Since you could be teleported anywhere in around the node.
Not just one focal point for everyone warping.
13:42credulo
on Tachyon - The fringe the star patrol could simply send damm titans to solve missions but they send fighters to do so bcs they can use the portals and arrive at places faster
13:42Forge_Meiser
my thinking is that you could build a square warp ring and if the ship fits inside, it can warp
13:42EpicFailLord123
lawl
13:42MrNature72
Well yeah, but what if 2 ships try to warp at the same time?
13:42TheImperialDonut
Just build literal shapes? if the ship doesn't fit through it gets stuck in the gate..
13:42Fineleyconc
look. teleporting a ship is just changing the coords. no big deal. exept if you do it many times in a row. like your nodes would
13:42Forge_Meiser
it could even be 3 different sizes
13:42TheImperialDonut
just connect those two points of space directly
13:42Forge_Meiser
or more
13:42MrNature72
Thats the issue though, the nodes wouldn't need different sizes.
Fact is, with gates, they limit the size.
13:43Forge_Meiser
just you have to build 2 identical ones
13:43MrNature72
Someone will build bigger.
13:43Forge_Meiser
for them to connect
13:43TheImperialDonut
^
yes
13:43MrNature72
Well then that also is a pain, because then it's only 2 gates.
13:43Apophys
Identical in block count AND direction facing.
13:43MrNature72
Nodes would let you go to ANY node in range.
13:43Forge_Meiser
if you have more than 2 of the same size
13:43MrNature72
Well what if they're utilized at the same time?
Teleporting two-three titans into the same spot will murder the server.
13:43Apophys
Just spawn the ship nearby...
13:43Forge_Meiser
you can select a ring from the pop up menu
13:44MrNature72
Then it's not a gate.
It's a node.
Or beacon, whichever name you prefer.
13:44Apophys
O....k.... A node that utilizes gates.
13:44MrNature72
What, no.
13:44Forge_Meiser
you could warp 3 titans at once but
13:44MrNature72
Then you get into the issue of big ass lines.
13:44Forge_Meiser
it would say ring already in use
13:44MrNature72
What if a titan gets stuck?
Then that gate goes offline.
13:44Apophys
If it can't fit it doesn't warp
13:44MrNature72
And clogs up the entire game.
With a node, it would just be yes/no.
No getting stuck.
No size issues.
13:45Fineleyconc
youll prolly have to keep the area free, like in docking
13:45Apophys
^
13:45MrNature72
Just give people the ability to build FTL beacons.
The bigger they are, the farther they can reach other FTL beacons.
13:45TheImperialDonut
You're assuming the gameworld works like the real world, while in fact you can make both methods work any way you can imagine
13:45MrNature72
So you could have micro FTL beacons that let people go across the solar system, and massive, faction-built ones that let people shoot across the galaxy.
13:46TheImperialDonut
the only limit is your imagination
13:46MrNature72
I'm just saying beacons have infinitely less limiting factors than gates.
13:46Fineleyconc
and the amount of cake you have left
13:46Allaric
Hey guys, Im new here, so... I have to pay something to play online or is a free game?
13:46Forge_Meiser
my method works both ways guys
13:46MrNature72
Free, right now.
13:46TheImperialDonut
You want to limit them to prevent folks from only ever teleporting
13:46MrNature72
B2P later.
Correct.
13:46Allaric
Ok, thanks mate ^^
13:46MrNature72
Which is why I don't want FTL in ships, like, super-fast travel anytime.
You have to build a node, and then build another node wherever you want to go.
You have to do the exploring manually.
13:47TheImperialDonut
whats wrong with gates?
13:47Forge_Meiser
anyone know about portal?
13:47MrNature72
And larger nodes would be able to transport larger ships, up to a certain size. once you reach a certain node size it lets any ship go through.
Because gates have a lot of issues.
Size, for one.
13:47TheImperialDonut
no they dont
Forge was an excellent person to argue with. We both attacked eachother with facts, concepts, ideas, and reasonable postulates. Even though, in the end, Nodes come out, I would like to say Forge is one of the best members I have ever talked to, and he deserves possible more praise than my end of the argument, for in the end agreeing and coming to the peaceful conclusion. That is not something easy to do, and I praise him infinitely for that.
13:33MrNature72
You know, to be honest, I want a MOSTLY infinite universe.
13:33Comr4de
there needs to be an actual reason to use FTL
13:33MrNature72
But I would love to see a galactic center.
13:33FORGE9unsc705
can missiles rustle jimmies?
13:33MrNature72
And a galactic edge.
13:33Krosulhah
Fire the jimmyrustler cannon!
13:33katCrusader
Yes
Everything can rustle jimmies
13:33EpicFailLord123
lol
13:33MrNature72
Dude seriously can we stop with the jimmies.
13:33Forge_Meiser
you could make a warp gate by attatching these warp blocks in a circular formation to a station
13:33FORGE9unsc705
can plexdoors resist rustling?
13:33Krosulhah
I dont even know what jimmy rustling is.
13:33MrNature72
Well you see, making "gates" causes a very uneven rate.
13:34Apophys
I was thinking about it being done like stargates. Where you have to actually build the gate to warp through.
13:34Krosulhah
So meh v:P
13:34katCrusader
Eh, I hate structures that require x blocks placed in y pattern
13:34MrNature72
Because making gates of the same size would be difficult.
13:34Forge_Meiser
that's what I mean
13:34katCrusader
Personally I'd make it a projector
13:34MrNature72
Just having "nodes" would be better.
13:34Forge_Meiser
you build 2 stations
13:34Comr4de
yeah
13:34MrNature72
Where you warp in some distance from the node.
13:34Comr4de
gates are the best option tbh
13:34Krosulhah
I would like the gates
13:34tn44
I hate the idea of gates
13:34MrNature72
If there are gates, it needs to be a strict set of them.
13:34Forge_Meiser
then make identical warp rings on each end
13:34tn44
Or predetermined jumps
13:34EpicFailLord123
whos psyched about the new weapons?
13:34Krosulhah
Because there is nothing better than having your gate suddenly turn on
13:34katCrusader
More projector blocks = bigger field
13:34MrNature72
Like you place the gate block, and give it resources, and it builds itself.
13:34FORGE9unsc705
everyone
13:34Krosulhah
And you be like
13:34MrNature72
But I would prefer FTL Nodes.
13:34Comr4de
by gates, I mean procedurally generated gates like shops
13:34Krosulhah
O shiznit, who might be coming
13:34Forge_Meiser
and when it's ready, you can just go through
13:34MrNature72
Hm.
13:35Comr4de
where they spawn on the edge of systms
13:35Apophys
Gates should be tuned by block count.
And direction facing
13:35MrNature72
Well then shops should be MUCH more well stocked.
And a lot rarer.
13:35Forge_Meiser
and pick your destination
13:35Comr4de
it was a fuckin comparison
13:35FORGE9unsc705
13:35MrNature72
Honestly, I think shops should be more like massive stations.
13:35Forge_Meiser
for example
13:35MrNature72
Or ancient temples.
13:35katCrusader
Yeah shops look like ass right now lol
13:35Apophys
Sigh, reposts.
13:35EpicFailLord123
lol
13:35MrNature72
Either way, I think FTL nodes would be better.
But gates come in a close second.
13:35katCrusader
Mmmm cold pizza
13:35Forge_Meiser
if A is here, B is over here, and C is
13:36FORGE9unsc705
13:36Forge_Meiser
over here
13:36MrNature72
And I don't support ship-bound "use anywhere" FTL.
13:36EpicFailLord123
is there a prebiuld with the new weapons on it?
13:36MrNature72
That will just cause issues.
NO
THE WEAPONS AREN"T COMING FOR A LONG TIME
13:36katCrusader
Ship-bound ftl is actually the most realistic
13:36EpicFailLord123
I WANT THE WEAPONS NOWWWW
13:36Forge_Meiser
probably
13:36MrNature72
Well yeah, but also the worst gameplay wise.
13:36katCrusader
True
13:36Forge_Meiser
the only problem
13:36MrNature72
Since letting everyone and their grandma FTL boost all over the place leaves a really unexplored universe.
13:36EpicFailLord123
shotgun cannon
13:36Krosulhah
Actually
13:36MrNature72
It's like game with too easy fast travel.
13:36Apophys
What's the problem with wormhole gates?
13:36Krosulhah
FTL is completely un realistic
13:37katCrusader
Wormholes... are overused
13:37Krosulhah
As time dilates for you.
13:37EpicFailLord123
SWARM MISSILES
13:37Forge_Meiser
seriously, wormholes would be much more clever
13:37Krosulhah
and will never ever let you go that fast.
13:37MrNature72
I like FTL nodes, because it still supports manual exploration.
And would be a LOT easier to implement than gates.
13:37Forge_Meiser
if anyone could warp from a battle, it would be too op
13:37MrNature72
The node would consist of 2 parts: projection and transfer range.
13:37Apophys
^
13:37EpicFailLord123
SWARM MISSILES
13:38Forge_Meiser
a fixed warp conduit would fix this
13:38Krosulhah
I would like the gates
13:38MrNature72
Projection range would mean how far ships can utilize the node.
13:38Krosulhah
Because gates just seem epic
13:38MrNature72
Well yeah but they'd be ass hard to impliment.
Easy if we just walked everywhere.
13:38EpicFailLord123
TSAR BOMBA
13:38katCrusader
While I wait for the pictures to do my job lol
13:38EpicFailLord123
NOVA MINES
13:38Forge_Meiser
tou would have to build them in a square
13:38katCrusader
I'mma make a suggestion thread
13:38MrNature72
But we're talking about for massive ships and titans.
13:38credulo
I would only implement some small portals which could be created by the players themselves. Ships with more then 2k of mass wont be albe to pass by
13:38Krosulhah
EPIC
13:38EpicFailLord123
CARPETBOMBING LASERS
13:38Krosulhah
STOP USING CAPS WILL YOU.
13:38Forge_Meiser
excellent kat
13:38Apophys
How would gates be hard? It's just an instant nether portal.
13:38MrNature72
Well... yes.
13:39EpicFailLord123
SNIPER CANNON
13:39MrNature72
But we aren't just transporting people.
13:39credulo
like Taychon - The fringe
13:39Forge_Meiser
exactly my point apothys
13:39Krosulhah
It would be easier than a ftl thing for a shi[
13:39MrNature72
We can NOT use a singular size gate, like in Minecraft.
13:39Krosulhah
*ship
Oh no
I mean a gate you can make yourselg
*yourself
13:39Apophys
We are transporting ships whose core touches the active plane. Easy.
13:39MrNature72
And letting everyone build gates their own size would fuck everything up.
13:39Fineleyconc
your lag
13:39katCrusader
That's just mojang being lazy tbh, there have been plenty of mods that make scaling nether portals
13:39Forge_Meiser
it would have to be made of warp blocks
13:39MrNature72
Well yeah, but this is on a whole new scale.
13:39Forge_Meiser
and perfectly square
13:40Apophys
Scaling nether portals are in the current version
13:40MrNature72
Nodes would just be easier.
13:40katCrusader
Oh really?
13:40MrNature72
A lot easier.
13:40Apophys
Go up to 23*23
13:40katCrusader
About time lol
Anyways brb
13:40Fineleyconc
*ecough*
13:40MrNature72
Yeah, but in this game, they'd have to scale up to 5,000 5,000
13:40credulo
that's my point , gates would only allow 2k mass ships or lesser to pass by
13:40MrNature72
crazy sizes.
Well then that's the issue.
NO ONE builds little ships like that.
13:40Forge_Meiser
really, it could be any size as long as it was square
13:40credulo
think of the portal network from Tachyon - The fringe
13:40Apophys
Yeah, good luck trying to warp a titan.
13:40MrNature72
Nodes would be a lot easier.
13:40tn44
I do
13:40MrNature72
Like Mass Relays.
13:41tn44
I build plenty of ships 2k or less
:\
13:41MrNature72
Once your in range, you can get flung to other nodes.
13:41Apophys
I almost entirely build 2k or less.
13:41MrNature72
Larger nodes allows for larger ships.
13:41Fineleyconc
yes nature. if you really are into doomlag
13:41MrNature72
So larger ships would have to rely on more intricate, larger nodes.
Or just nodes in general.
The larger the node is the longer the range.
Well it would cause HELLA less lag than gates.
13:41Apophys
O rly?
13:42MrNature72
Since you could be teleported anywhere in around the node.
Not just one focal point for everyone warping.
13:42credulo
on Tachyon - The fringe the star patrol could simply send damm titans to solve missions but they send fighters to do so bcs they can use the portals and arrive at places faster
13:42Forge_Meiser
my thinking is that you could build a square warp ring and if the ship fits inside, it can warp
13:42EpicFailLord123
lawl
13:42MrNature72
Well yeah, but what if 2 ships try to warp at the same time?
13:42TheImperialDonut
Just build literal shapes? if the ship doesn't fit through it gets stuck in the gate..
13:42Fineleyconc
look. teleporting a ship is just changing the coords. no big deal. exept if you do it many times in a row. like your nodes would
13:42Forge_Meiser
it could even be 3 different sizes
13:42TheImperialDonut
just connect those two points of space directly
13:42Forge_Meiser
or more
13:42MrNature72
Thats the issue though, the nodes wouldn't need different sizes.
Fact is, with gates, they limit the size.
13:43Forge_Meiser
just you have to build 2 identical ones
13:43MrNature72
Someone will build bigger.
13:43Forge_Meiser
for them to connect
13:43TheImperialDonut
^
yes
13:43MrNature72
Well then that also is a pain, because then it's only 2 gates.
13:43Apophys
Identical in block count AND direction facing.
13:43MrNature72
Nodes would let you go to ANY node in range.
13:43Forge_Meiser
if you have more than 2 of the same size
13:43MrNature72
Well what if they're utilized at the same time?
Teleporting two-three titans into the same spot will murder the server.
13:43Apophys
Just spawn the ship nearby...
13:43Forge_Meiser
you can select a ring from the pop up menu
13:44MrNature72
Then it's not a gate.
It's a node.
Or beacon, whichever name you prefer.
13:44Apophys
O....k.... A node that utilizes gates.
13:44MrNature72
What, no.
13:44Forge_Meiser
you could warp 3 titans at once but
13:44MrNature72
Then you get into the issue of big ass lines.
13:44Forge_Meiser
it would say ring already in use
13:44MrNature72
What if a titan gets stuck?
Then that gate goes offline.
13:44Apophys
If it can't fit it doesn't warp
13:44MrNature72
And clogs up the entire game.
With a node, it would just be yes/no.
No getting stuck.
No size issues.
13:45Fineleyconc
youll prolly have to keep the area free, like in docking
13:45Apophys
^
13:45MrNature72
Just give people the ability to build FTL beacons.
The bigger they are, the farther they can reach other FTL beacons.
13:45TheImperialDonut
You're assuming the gameworld works like the real world, while in fact you can make both methods work any way you can imagine
13:45MrNature72
So you could have micro FTL beacons that let people go across the solar system, and massive, faction-built ones that let people shoot across the galaxy.
13:46TheImperialDonut
the only limit is your imagination
13:46MrNature72
I'm just saying beacons have infinitely less limiting factors than gates.
13:46Fineleyconc
and the amount of cake you have left
13:46Allaric
Hey guys, Im new here, so... I have to pay something to play online or is a free game?
13:46Forge_Meiser
my method works both ways guys
13:46MrNature72
Free, right now.
13:46TheImperialDonut
You want to limit them to prevent folks from only ever teleporting
13:46MrNature72
B2P later.
Correct.
13:46Allaric
Ok, thanks mate ^^
13:46MrNature72
Which is why I don't want FTL in ships, like, super-fast travel anytime.
You have to build a node, and then build another node wherever you want to go.
You have to do the exploring manually.
13:47TheImperialDonut
whats wrong with gates?
13:47Forge_Meiser
anyone know about portal?
13:47MrNature72
And larger nodes would be able to transport larger ships, up to a certain size. once you reach a certain node size it lets any ship go through.
Because gates have a lot of issues.
Size, for one.
13:47TheImperialDonut
no they dont