A large, educated Public Chat argument on warp, Gates VS FTL beacons

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    Beneath this is the top of probably the most intelligent FTL travel argument ever to take place. It's slow to start, with a lot of other people, but eventually it goes between me and forge, with myself supporting FTL beacons and Forge supporting gates.



    Forge was an excellent person to argue with. We both attacked eachother with facts, concepts, ideas, and reasonable postulates. Even though, in the end, Nodes come out, I would like to say Forge is one of the best members I have ever talked to, and he deserves possible more praise than my end of the argument, for in the end agreeing and coming to the peaceful conclusion. That is not something easy to do, and I praise him infinitely for that.








    13:33MrNature72

    You know, to be honest, I want a MOSTLY infinite universe.





    13:33Comr4de

    there needs to be an actual reason to use FTL





    13:33MrNature72

    But I would love to see a galactic center.





    13:33FORGE9unsc705

    can missiles rustle jimmies?





    13:33MrNature72

    And a galactic edge.





    13:33Krosulhah

    Fire the jimmyrustler cannon!





    13:33katCrusader

    Yes





    Everything can rustle jimmies





    13:33EpicFailLord123

    lol





    13:33MrNature72

    Dude seriously can we stop with the jimmies.





    13:33Forge_Meiser

    you could make a warp gate by attatching these warp blocks in a circular formation to a station





    13:33FORGE9unsc705

    can plexdoors resist rustling?





    13:33Krosulhah

    I dont even know what jimmy rustling is.





    13:33MrNature72

    Well you see, making "gates" causes a very uneven rate.





    13:34Apophys

    I was thinking about it being done like stargates. Where you have to actually build the gate to warp through.





    13:34Krosulhah

    So meh v:P





    13:34katCrusader

    Eh, I hate structures that require x blocks placed in y pattern





    13:34MrNature72

    Because making gates of the same size would be difficult.





    13:34Forge_Meiser

    that's what I mean





    13:34katCrusader

    Personally I'd make it a projector





    13:34MrNature72

    Just having "nodes" would be better.





    13:34Forge_Meiser

    you build 2 stations





    13:34Comr4de

    yeah





    13:34MrNature72

    Where you warp in some distance from the node.





    13:34Comr4de

    gates are the best option tbh





    13:34Krosulhah

    I would like the gates





    13:34tn44

    I hate the idea of gates





    13:34MrNature72

    If there are gates, it needs to be a strict set of them.





    13:34Forge_Meiser

    then make identical warp rings on each end





    13:34tn44

    Or predetermined jumps





    13:34EpicFailLord123

    whos psyched about the new weapons?





    13:34Krosulhah

    Because there is nothing better than having your gate suddenly turn on





    13:34katCrusader

    More projector blocks = bigger field





    13:34MrNature72

    Like you place the gate block, and give it resources, and it builds itself.





    13:34FORGE9unsc705

    everyone





    13:34Krosulhah

    And you be like





    13:34MrNature72

    But I would prefer FTL Nodes.





    13:34Comr4de

    by gates, I mean procedurally generated gates like shops





    13:34Krosulhah

    O shiznit, who might be coming





    13:34Forge_Meiser

    and when it's ready, you can just go through





    13:34MrNature72

    Hm.





    13:35Comr4de

    where they spawn on the edge of systms





    13:35Apophys

    Gates should be tuned by block count.





    And direction facing





    13:35MrNature72

    Well then shops should be MUCH more well stocked.





    And a lot rarer.





    13:35Forge_Meiser

    and pick your destination





    13:35Comr4de

    it was a fuckin comparison





    13:35FORGE9unsc705







    13:35MrNature72

    Honestly, I think shops should be more like massive stations.





    13:35Forge_Meiser

    for example





    13:35MrNature72

    Or ancient temples.





    13:35katCrusader

    Yeah shops look like ass right now lol





    13:35Apophys

    Sigh, reposts.





    13:35EpicFailLord123

    lol





    13:35MrNature72

    Either way, I think FTL nodes would be better.





    But gates come in a close second.





    13:35katCrusader

    Mmmm cold pizza





    13:35Forge_Meiser

    if A is here, B is over here, and C is





    13:36FORGE9unsc705







    13:36Forge_Meiser

    over here





    13:36MrNature72

    And I don't support ship-bound "use anywhere" FTL.





    13:36EpicFailLord123

    is there a prebiuld with the new weapons on it?





    13:36MrNature72

    That will just cause issues.





    NO





    THE WEAPONS AREN"T COMING FOR A LONG TIME





    13:36katCrusader

    Ship-bound ftl is actually the most realistic





    13:36EpicFailLord123

    I WANT THE WEAPONS NOWWWW





    13:36Forge_Meiser

    probably





    13:36MrNature72

    Well yeah, but also the worst gameplay wise.





    13:36katCrusader

    True






    13:36Forge_Meiser

    the only problem





    13:36MrNature72

    Since letting everyone and their grandma FTL boost all over the place leaves a really unexplored universe.





    13:36EpicFailLord123

    shotgun cannon





    13:36Krosulhah

    Actually





    13:36MrNature72

    It's like game with too easy fast travel.





    13:36Apophys

    What's the problem with wormhole gates?





    13:36Krosulhah

    FTL is completely un realistic





    13:37katCrusader

    Wormholes... are overused





    13:37Krosulhah

    As time dilates for you.





    13:37EpicFailLord123

    SWARM MISSILES





    13:37Forge_Meiser

    seriously, wormholes would be much more clever





    13:37Krosulhah

    and will never ever let you go that fast.





    13:37MrNature72

    I like FTL nodes, because it still supports manual exploration.





    And would be a LOT easier to implement than gates.





    13:37Forge_Meiser

    if anyone could warp from a battle, it would be too op





    13:37MrNature72

    The node would consist of 2 parts: projection and transfer range.





    13:37Apophys

    ^





    13:37EpicFailLord123







    SWARM MISSILES





    13:38Forge_Meiser

    a fixed warp conduit would fix this





    13:38Krosulhah

    I would like the gates





    13:38MrNature72

    Projection range would mean how far ships can utilize the node.





    13:38Krosulhah

    Because gates just seem epic






    13:38MrNature72

    Well yeah but they'd be ass hard to impliment.





    Easy if we just walked everywhere.





    13:38EpicFailLord123

    TSAR BOMBA





    13:38katCrusader

    While I wait for the pictures to do my job lol





    13:38EpicFailLord123

    NOVA MINES





    13:38Forge_Meiser

    tou would have to build them in a square





    13:38katCrusader

    I'mma make a suggestion thread






    13:38MrNature72

    But we're talking about for massive ships and titans.





    13:38credulo

    I would only implement some small portals which could be created by the players themselves. Ships with more then 2k of mass wont be albe to pass by





    13:38Krosulhah

    EPIC





    13:38EpicFailLord123

    CARPETBOMBING LASERS





    13:38Krosulhah

    STOP USING CAPS WILL YOU.





    13:38Forge_Meiser

    excellent kat





    13:38Apophys

    How would gates be hard? It's just an instant nether portal.





    13:38MrNature72

    Well... yes.





    13:39EpicFailLord123

    SNIPER CANNON





    13:39MrNature72

    But we aren't just transporting people.





    13:39credulo

    like Taychon - The fringe





    13:39Forge_Meiser

    exactly my point apothys





    13:39Krosulhah

    It would be easier than a ftl thing for a shi[





    13:39MrNature72

    We can NOT use a singular size gate, like in Minecraft.





    13:39Krosulhah

    *ship





    Oh no





    I mean a gate you can make yourselg





    *yourself





    13:39Apophys

    We are transporting ships whose core touches the active plane. Easy.





    13:39MrNature72

    And letting everyone build gates their own size would fuck everything up.





    13:39Fineleyconc

    your lag





    13:39katCrusader

    That's just mojang being lazy tbh, there have been plenty of mods that make scaling nether portals





    13:39Forge_Meiser

    it would have to be made of warp blocks





    13:39MrNature72

    Well yeah, but this is on a whole new scale.





    13:39Forge_Meiser

    and perfectly square





    13:40Apophys

    Scaling nether portals are in the current version





    13:40MrNature72

    Nodes would just be easier.





    13:40katCrusader

    Oh really?





    13:40MrNature72

    A lot easier.





    13:40Apophys

    Go up to 23*23





    13:40katCrusader

    About time lol





    Anyways brb






    13:40Fineleyconc

    *ecough*





    13:40MrNature72

    Yeah, but in this game, they'd have to scale up to 5,000 5,000





    13:40credulo

    that's my point , gates would only allow 2k mass ships or lesser to pass by





    13:40MrNature72

    crazy sizes.





    Well then that's the issue.





    NO ONE builds little ships like that.





    13:40Forge_Meiser

    really, it could be any size as long as it was square





    13:40credulo

    think of the portal network from Tachyon - The fringe





    13:40Apophys

    Yeah, good luck trying to warp a titan.





    13:40MrNature72

    Nodes would be a lot easier.





    13:40tn44

    I do





    13:40MrNature72

    Like Mass Relays.





    13:41tn44

    I build plenty of ships 2k or less





    :\





    13:41MrNature72

    Once your in range, you can get flung to other nodes.





    13:41Apophys

    I almost entirely build 2k or less.





    13:41MrNature72

    Larger nodes allows for larger ships.





    13:41Fineleyconc

    yes nature. if you really are into doomlag





    13:41MrNature72

    So larger ships would have to rely on more intricate, larger nodes.





    Or just nodes in general.





    The larger the node is the longer the range.





    Well it would cause HELLA less lag than gates.





    13:41Apophys

    O rly?





    13:42MrNature72

    Since you could be teleported anywhere in around the node.





    Not just one focal point for everyone warping.





    13:42credulo

    on Tachyon - The fringe the star patrol could simply send damm titans to solve missions but they send fighters to do so bcs they can use the portals and arrive at places faster





    13:42Forge_Meiser

    my thinking is that you could build a square warp ring and if the ship fits inside, it can warp





    13:42EpicFailLord123

    lawl





    13:42MrNature72

    Well yeah, but what if 2 ships try to warp at the same time?





    13:42TheImperialDonut

    Just build literal shapes? if the ship doesn't fit through it gets stuck in the gate..





    13:42Fineleyconc

    look. teleporting a ship is just changing the coords. no big deal. exept if you do it many times in a row. like your nodes would





    13:42Forge_Meiser

    it could even be 3 different sizes





    13:42TheImperialDonut

    just connect those two points of space directly





    13:42Forge_Meiser

    or more





    13:42MrNature72

    Thats the issue though, the nodes wouldn't need different sizes.





    Fact is, with gates, they limit the size.





    13:43Forge_Meiser

    just you have to build 2 identical ones





    13:43MrNature72

    Someone will build bigger.





    13:43Forge_Meiser

    for them to connect





    13:43TheImperialDonut

    ^





    yes





    13:43MrNature72

    Well then that also is a pain, because then it's only 2 gates.





    13:43Apophys

    Identical in block count AND direction facing.





    13:43MrNature72

    Nodes would let you go to ANY node in range.





    13:43Forge_Meiser

    if you have more than 2 of the same size





    13:43MrNature72

    Well what if they're utilized at the same time?





    Teleporting two-three titans into the same spot will murder the server.





    13:43Apophys

    Just spawn the ship nearby...





    13:43Forge_Meiser

    you can select a ring from the pop up menu





    13:44MrNature72

    Then it's not a gate.





    It's a node.





    Or beacon, whichever name you prefer.





    13:44Apophys

    O....k.... A node that utilizes gates.





    13:44MrNature72

    What, no.





    13:44Forge_Meiser

    you could warp 3 titans at once but





    13:44MrNature72

    Then you get into the issue of big ass lines.





    13:44Forge_Meiser

    it would say ring already in use





    13:44MrNature72

    What if a titan gets stuck?





    Then that gate goes offline.





    13:44Apophys

    If it can't fit it doesn't warp





    13:44MrNature72

    And clogs up the entire game.





    With a node, it would just be yes/no.





    No getting stuck.





    No size issues.





    13:45Fineleyconc

    youll prolly have to keep the area free, like in docking





    13:45Apophys

    ^





    13:45MrNature72

    Just give people the ability to build FTL beacons.





    The bigger they are, the farther they can reach other FTL beacons.





    13:45TheImperialDonut

    You're assuming the gameworld works like the real world, while in fact you can make both methods work any way you can imagine





    13:45MrNature72

    So you could have micro FTL beacons that let people go across the solar system, and massive, faction-built ones that let people shoot across the galaxy.





    13:46TheImperialDonut

    the only limit is your imagination





    13:46MrNature72

    I'm just saying beacons have infinitely less limiting factors than gates.





    13:46Fineleyconc

    and the amount of cake you have left





    13:46Allaric

    Hey guys, Im new here, so... I have to pay something to play online or is a free game?





    13:46Forge_Meiser

    my method works both ways guys





    13:46MrNature72

    Free, right now.





    13:46TheImperialDonut

    You want to limit them to prevent folks from only ever teleporting





    13:46MrNature72

    B2P later.





    Correct.





    13:46Allaric

    Ok, thanks mate ^^





    13:46MrNature72

    Which is why I don't want FTL in ships, like, super-fast travel anytime.





    You have to build a node, and then build another node wherever you want to go.





    You have to do the exploring manually.





    13:47TheImperialDonut

    whats wrong with gates?





    13:47Forge_Meiser

    anyone know about portal?





    13:47MrNature72

    And larger nodes would be able to transport larger ships, up to a certain size. once you reach a certain node size it lets any ship go through.





    Because gates have a lot of issues.





    Size, for one.





    13:47TheImperialDonut

    no they dont
     

    Keptick

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    you should honestly remove all the pictures.
     

    Zeveryn

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    Id say making gates makes it way more... Fun?

    Thing is u need to construct these gates on your own meaning you got to travel to a set area the very first time and create this gate and connect it to the \"entrace/exit\" gate. makes it more fun i think,
     
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    could we start working out ideas for the warp node? seems like a good idea.
     
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    I like the idae of personal gates, maybe linking stations to some, far off, secret station. But not for ship-travel. That\'s just too complicated.


    Yes, gates are cooler. And they\'re funner. But they have such a slew of issues on the LARGE scale that it would be more trouble than its worth.



    For transporting people? Like, 5x5 gates? I have no qualms with those.
     
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    I would like to hear peoples concept on the \"FTL Beacon\" or \"FTL Node\".
     
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    Personally I believe there should be natural spawning worm holes and the gates that you can construct. The only problem with gates it that they would be over used and everyone would only travel if they had a gate.
     
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    What I got from the discussion about how nodes should work is that they will require a node --> node connection too, meaning that you will need to travel to, and build nodes at, both destinations to enable travel between them. So, having got the point of your post out of the way, I guess we can go back to appreciating the versatility of \'nodes\'?
     
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    Honestly that long stream of random chat was impossible to follow and full of spam, I just gave up.... trim the fat next time.

    From what I did manage to gather, the \"Node\" concept is basically the same as the \"Gate\" except as to how you enter. A node creates an area you just have to be in/near in order to make an FTL jump while a gate is a structure that has to be enterable by the ships.

    Both systems would fight gigantism, although gates would do it more so because constructing gates seems like it would be the harder of the two but I personally prefer gates.
     
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    If they are like mass relays, I\'m all for it. As long as the gate/beacon becomes an important war resource, I really don\'t care
     
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    Meh i still prefer gates and all this \"nodes will have less lag\" im pretty sure the game will have to check to see if there is a empty space big enough for the warping ship so it will just be as laggy maybe even more potentially for warping ships because it will have a bigger area to check for ships also you guys started off well and ended up making an idea that might aswell be a FTL drive on a ship.
     

    NeonSturm

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    I prefer Gates or Slingshot constructions, because this requires you to actually build \"streets\" in your galaxy.



    The advantage of Slingshot-1way-Gates is, that you don\'t need any counterpart and can\'t make a trap that easily on the end (it could be a bit different each time and you can use cloak to evade most traps)



    For gates, just require the exit AND entrance to have your ships box size - this could reduce the gigantism a bit.

    But I want Trader-Guild FFA-Gates for the core galaxies then :P
     
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    There is a reason almost every sifi world uses nodes or ship FTL, the stargate ship gates have to be massive, and destroy everything in front of it to work properly. Take away either of those properties and they become useless... Also, if they have to be the same size, how do you easily make one? Wouldn\'t the difficulty of making it defeat the purpose...
     

    NeonSturm

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    We already have docking areas. Just imagine the center of your portal-water (or whatever you build your gates from) as a dock and check if the ship can dock in the entrance and exit.
     
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    do you link portals? You would have to have a diagram, and what if there is more than one portal of the same size, or frequency?
     

    NeonSturm

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    I\'ve got some idea now.

    You set a gate\'s time offset and frequency - the higher the frequency, the more power you will need.

    • All your gates which are in one network use the same time offset+frequency combination.
    • If your frequency is 0.017Hz (1/60), you will get the possibility to warp only every minute.
    • The time offset\'s max value is equal to the number of miliseconds you have to wait between each warp possibility (1/frequenzy).

      Imagine every gate starts their frequency wave at midnight and they run coherent. You can\'t distinguish between destinations.
    • The offset is the time difference between the messurement wave (offset=0, same frequency) and your wave.

    [*]If another player enters the same frequency and offset as you, you either jump to your gate or the other gate - whichever is closer / has more energy.

    • 2 players can set up 2 links with same offset+frequency from -9 -9 -9 to -5 -5 -5 and 9 9 9 to 5 5 5 without them intercepting each other, but if they are from -9 -9 -9 to 5 5 5 and 9 9 9 to -5 -5 -5, you will come out of the other player\'s gate.

    [*]Offset+Frequency of some \"public/neutral\" gates may be well known, but others may enter the same values and redirect you into a trap if you try to go there and the trap is closer to you.