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- Feb 4, 2015
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After some quick and sloppy testing, a few quick facts for those who haven't done their own:
(1) The new power blocks stack bonuses the same as capacitors, not reactors, so group them all together up to the soft cap, not in line patterns.
(2) There is a soft cap, it seems to be 289 power per block, and it is achieved somewhere in the range of 7200 blocks in a single group. The power will still increase from here, but the power per block ratio will slowly decline as their numbers increase. This cap is per group, so multiple groups will work fine and surpass the soft cap.
(3) The new power blocks add a button to your hotbar that you can activate/deactivate
(4) The new power blocks do not seem to work with logic, but I only tested it with an activator block so far. Sigh.
(5) The new power blocks act as a capacitor which slowly charges when off or quickly charges when turned on and will discharge its full load into your system in about 8 seconds. If the amount being transferred is larger than the amount the ship needs or has capacity for, you lose the excess.
(6) After transferring its full load to the ship, the new power blocks will continue to provide power regeneration as long as they're kept active.
(7) 7200 power blocks will provide about 1.25m per sec and an initial dump of around 8.8 million. Not exactly the model of power generating efficiency.
(8) The new power blocks do not remember their last state, so if you leave them on when you log off, they will be off when you log back in.
(1) The new power blocks stack bonuses the same as capacitors, not reactors, so group them all together up to the soft cap, not in line patterns.
(2) There is a soft cap, it seems to be 289 power per block, and it is achieved somewhere in the range of 7200 blocks in a single group. The power will still increase from here, but the power per block ratio will slowly decline as their numbers increase. This cap is per group, so multiple groups will work fine and surpass the soft cap.
(3) The new power blocks add a button to your hotbar that you can activate/deactivate
(4) The new power blocks do not seem to work with logic, but I only tested it with an activator block so far. Sigh.
(5) The new power blocks act as a capacitor which slowly charges when off or quickly charges when turned on and will discharge its full load into your system in about 8 seconds. If the amount being transferred is larger than the amount the ship needs or has capacity for, you lose the excess.
(6) After transferring its full load to the ship, the new power blocks will continue to provide power regeneration as long as they're kept active.
(7) 7200 power blocks will provide about 1.25m per sec and an initial dump of around 8.8 million. Not exactly the model of power generating efficiency.
(8) The new power blocks do not remember their last state, so if you leave them on when you log off, they will be off when you log back in.
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