A few more bugs (mostly turrets not being counted along with things)

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    1.) Turrets don't count towards the mass of the ship when cloaking/jamming. This means, you can make a ship with a mass of 10, and make a 60k mass ship, attach the 60k mass ship to the smaller one, and put the cloaking device on the small ship, and it will cloak everything for you, with minimal energy cost.

    2.) Same issue really with blockcost for blueprints... Turrets do not get counted along. This got fixed for blueprints with credit-cost, but somehow returned for that new setting. This way you can buy huge ships for the cost of maybe just a core?

    3.) Viewpoint de-sync still there when pressing esc, sort-of turns normal again when pressing it again, happens when in build blocks, only real fix is to get out and then enter the block again.

    4.) Dynamic asteroids causing crashes and they cannot be turned off (already reported).



    All of this is for version 0.09473
     
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    Also turrets that don\'t turn when you try to control them manually but when you put bobby AI on they work.
     
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    • Legacy Citizen
    and now any ship above 250k mass seems to lag anyone close to it i hope these problems are fixed soon its been a week sence schema has posted anything about the game and some of these bugs are huge game breakers like the ship size one