- Joined
- Jul 27, 2013
- Messages
- 60
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DISCLAIMER: I have never experienced starmade on another server or with many other players, so what I'm saying could be wrong.
In the past few updates, it has gotten much harder to build ships, especially with viable weapon systems and advanced hulls. In singleplayer, I often have to take my salvage cruiser to four different systems to actually get all of the minerals I require for basic shipbuilding. Don't get me wrong, this is great, I love the new balances and such. However, now that it is considerably more difficult to acquire the necessary minerals for ship creation, a wise individual would rather spend his materials wisely than haphazardly.
Which brings us to our discussion, are interceptor- and bomber-class ships useful?
Yes, they are. In my own experience, they are an integral part in base defense. They serve as distractions for enemy fighters and corvettes as my heavy missile and punch-through turrets wipe up the already softened invaders. However, are they useful in a proper battle, say, in a pirate base attack?
I, personally, had very little success in using fighters in a base attack, unless I used about 3 wings (fifteen fighters) to finally overpower the base, and after 22 grueling minutes, I suffered terrible losses: I had only two ships left, and only mine was properly flyable.
Looking for a way to aide my fighters in anti-station warfare, I turned to the archives of YouTube. This video ==>
finally sealed the deal for me.
Fighters aren't good at assaulting stations. Even bombers, with their anti-structure missiles, couldn't properly succeed at destroying a base, because the base has unlimited fighters at its disposal, and, as we see in the video, and as is true in real air combat, a single fighter is most likely not going to win against a fleet of them, no matter the skill of the pilot.
On the assault of another base, instead of investing my resources into creating fighters, I made a frigate, with required less blocks than the previous raiding party I had built, geared with anti-structure weapons and anti-fighter turrets. In a matter of 3 minutes, I had neutralized the station. It could be that I make better large ships than I do fighters, or that I was constrained by making the fighters look like the Raven Interceptor, (From XCOM: Enemy Unknown.) but I believe that investing in frigates is a much more rational choice than investing in fighters. I'm still somewhat testing this claim, and I'll keep you updated, if this thread gets popular.
In the past few updates, it has gotten much harder to build ships, especially with viable weapon systems and advanced hulls. In singleplayer, I often have to take my salvage cruiser to four different systems to actually get all of the minerals I require for basic shipbuilding. Don't get me wrong, this is great, I love the new balances and such. However, now that it is considerably more difficult to acquire the necessary minerals for ship creation, a wise individual would rather spend his materials wisely than haphazardly.
Which brings us to our discussion, are interceptor- and bomber-class ships useful?
Yes, they are. In my own experience, they are an integral part in base defense. They serve as distractions for enemy fighters and corvettes as my heavy missile and punch-through turrets wipe up the already softened invaders. However, are they useful in a proper battle, say, in a pirate base attack?
I, personally, had very little success in using fighters in a base attack, unless I used about 3 wings (fifteen fighters) to finally overpower the base, and after 22 grueling minutes, I suffered terrible losses: I had only two ships left, and only mine was properly flyable.
Looking for a way to aide my fighters in anti-station warfare, I turned to the archives of YouTube. This video ==>
finally sealed the deal for me.
Fighters aren't good at assaulting stations. Even bombers, with their anti-structure missiles, couldn't properly succeed at destroying a base, because the base has unlimited fighters at its disposal, and, as we see in the video, and as is true in real air combat, a single fighter is most likely not going to win against a fleet of them, no matter the skill of the pilot.
On the assault of another base, instead of investing my resources into creating fighters, I made a frigate, with required less blocks than the previous raiding party I had built, geared with anti-structure weapons and anti-fighter turrets. In a matter of 3 minutes, I had neutralized the station. It could be that I make better large ships than I do fighters, or that I was constrained by making the fighters look like the Raven Interceptor, (From XCOM: Enemy Unknown.) but I believe that investing in frigates is a much more rational choice than investing in fighters. I'm still somewhat testing this claim, and I'll keep you updated, if this thread gets popular.