A couple of issues involving resolution, presumably

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    • Legacy Citizen
    Mouse rollover is a bit to the right of the object I'm selecting. This has always been present for me, since I started playing a couple weeks ago.

    I've messed around with resolution, fullscreening and 'vert synch;' 'vert synch' seems to fix it but it does so by shifting the entire display to the right, moving all of the right hand tools out of the window. Some resolutions are better than others but all resolutions have this problem, even when in fullscreen.

    Screenshot:


    Before update 0.09395, I was able to work around it by simply clicking far off to the right of whatever I wanted to do. However, with this update it seems that the problem has become more severe, so much that in all resolutions the click point for increasing the number of blocks in advanced build mode is now off the screen entirely, rendering advanced build mode useless.

    Is this a known bug? Is it a non-bug issue? Is there some glaring, fundamental mistake I am making in my configuration of things?
     
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    • Legacy Citizen
    What platform are you playing on? Laptop or Desktop?

    If it\'s laptop, do you have switchable graphics?
     
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    • Legacy Citizen
    Are all of your drivers and windows up to date? Is your java version up to date?

    I noticed the screenshot you posted had a resolution of 1280x1024. Are you able to check and see if this problem occurs on a widescreen monitor as well? I play the game on widescreen and haven\'t noticed the issue.
     
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    • Legacy Citizen
    Yeah, everything is up to date. I don\'t have a widescreen monitor, but I set my resolution to a smaller-scale widescreen mode so that it letterboxes the window- still puts advanced build mode way off to the side even when the window is nice and wide.

    It\'s like its position is determined by its relationship to the edge of the screen rather than the center.
     
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    • Legacy Citizen
    With some more fiddling I found the root of the problem. The default resolution selected when launching the game is not the same as, or compatible with, my desktop resolution. Changing this resolution setting at launch fixes the problem entirely.

    This does expose an underlying problem: the resolution adjustments in-game are very buggy, and seem to still derive some values or something from whatever was selected at launch. This might be worth looking into.