Note: Sorry if this has been posted before, I only looked on the most reacent posts for anything of the like.
The one thing I do not like in this game is the way thrusters work. The only issue with them is that, even though my small fighter has nine thrusters on it, it is possible for it to reach 200 km/h. I think that the way thrusters should work is that, instead of making each thruster able to reach basically an infinite speed (over time, of course), each one should only add a few km/h to the ship's top speed. In addition to this, I think the blocks-to-thrusters ratio should greatly affect each individual thruster's top speed. The only reason that I think thrusters need to be changed is because, in pretty much every single movie, game, board game, anything to do with space ships, the massive ships move slowly and the small ships move quickly.
For example: Imagine a small, drone-esque scouting ship. This ship has a size of, say, 20 cubic meters. Logically, this ship should not be able to go 200 km/h. If each thruster increases the top speed by a base of 2 or 3 km/h, and the ship has 5 thrusters out of that 20 blocks, then the ship would only be able to travel around 10-12 km/h (based on how harsh the blocks-to-thrusters ratio is, but in this example it is relatively low).
This would balance a lot of things, such as massive, 300-meter-long battlecruisers being able to go 200 km/h with a large blocks-to-thrusters ratio.
Another example: Imagine a gargantuan, planet-destroying ship that eats motherships for breakfast. This ship is overpowered as hell due to the fact that it boasts both a massive weapons array and can move lightning fast almost instantly. Lets say this ship is made up of 1,000,000 cubic meters and only 2,000 of those are thrusters. The blocks-to-thrusters ratio is a whopping 500, which, if I apply my idea (using the math that for every 5.01 of the ratio, a percentage of the each thruster's top speed is reduced) makes each thruster only have a 1% efficiency, which rounds the top speed to a balanced 60 km/h.
This change would force massive ships to allot more space to thrusters than weapons, hopefully balancing things a bit more. Obviously, the math needs to be changed, exemplified a ship that has the mass of 300 cubic meters and 20 thrusters only being able to go 55 km/h.
The equation, written out:
ratio = (blocks/thrusters) / 5.01
then, efficiency (is a percentage) = 100 - ratio (round down to the nearest whole to avoid 100% speed loss on some occasions)
then, output = efficiency (as a decimal) * 3
then, output * number of thrusters = top speed
EDIT: It seems that people don't understand what this change would do/ why this should be implemented. This change is all about combat. It makes every size of ship, if well designed, usable AND destroyable. It would pretty much end all massive ships being invincible while aiding smaller, less durable ships. If this were to be in the game, a high-speed engine would be needed to travel across empty spaces, but there are tons of those ideas so I won't go into detail.
The one thing I do not like in this game is the way thrusters work. The only issue with them is that, even though my small fighter has nine thrusters on it, it is possible for it to reach 200 km/h. I think that the way thrusters should work is that, instead of making each thruster able to reach basically an infinite speed (over time, of course), each one should only add a few km/h to the ship's top speed. In addition to this, I think the blocks-to-thrusters ratio should greatly affect each individual thruster's top speed. The only reason that I think thrusters need to be changed is because, in pretty much every single movie, game, board game, anything to do with space ships, the massive ships move slowly and the small ships move quickly.
For example: Imagine a small, drone-esque scouting ship. This ship has a size of, say, 20 cubic meters. Logically, this ship should not be able to go 200 km/h. If each thruster increases the top speed by a base of 2 or 3 km/h, and the ship has 5 thrusters out of that 20 blocks, then the ship would only be able to travel around 10-12 km/h (based on how harsh the blocks-to-thrusters ratio is, but in this example it is relatively low).
This would balance a lot of things, such as massive, 300-meter-long battlecruisers being able to go 200 km/h with a large blocks-to-thrusters ratio.
Another example: Imagine a gargantuan, planet-destroying ship that eats motherships for breakfast. This ship is overpowered as hell due to the fact that it boasts both a massive weapons array and can move lightning fast almost instantly. Lets say this ship is made up of 1,000,000 cubic meters and only 2,000 of those are thrusters. The blocks-to-thrusters ratio is a whopping 500, which, if I apply my idea (using the math that for every 5.01 of the ratio, a percentage of the each thruster's top speed is reduced) makes each thruster only have a 1% efficiency, which rounds the top speed to a balanced 60 km/h.
This change would force massive ships to allot more space to thrusters than weapons, hopefully balancing things a bit more. Obviously, the math needs to be changed, exemplified a ship that has the mass of 300 cubic meters and 20 thrusters only being able to go 55 km/h.
The equation, written out:
ratio = (blocks/thrusters) / 5.01
then, efficiency (is a percentage) = 100 - ratio (round down to the nearest whole to avoid 100% speed loss on some occasions)
then, output = efficiency (as a decimal) * 3
then, output * number of thrusters = top speed
EDIT: It seems that people don't understand what this change would do/ why this should be implemented. This change is all about combat. It makes every size of ship, if well designed, usable AND destroyable. It would pretty much end all massive ships being invincible while aiding smaller, less durable ships. If this were to be in the game, a high-speed engine would be needed to travel across empty spaces, but there are tons of those ideas so I won't go into detail.