Hi, it's me suggesting cataclysmic changes again.
So in one of the latest news it was said that the master/slave system needed no changes cause there's nothing wrong with it, while this is ok I think, what if it was more?
Remove all weapon computers and just use a single weapon computer for every weapon.
The kind of shot that goes out is dependant on the % of weapon blocks that you installed.
This image can help you Schematize.
Admire my paint skills.
From now on I'll use lecters to refer to weapons.
C refers to cannons
B to beams
M for missiles
For example a simple 1 C block would behave as a current CC shot, 1 M block would behave as a MM does now and 1 B would simply be the BB we have.
A weapon composed by 50% of B and 50% of C would be a continuous laser or BC as of now.
A weapon composed by 30% C and 70% M would be rockets.
However in this image you see another "thing" at the center, this is the magnetic plasma variant.
A weapon made by 33% of each would create a gunshot with small homing capabilities as well as a minor explosion radius, the homing rate would be tuned to the amount of M blocks, going too high would just make the shot a homing missile, going too low will end making a continous beam, other statistics are relevant to the amount of B and C blocks.
The weapon computer could change it's "display" to represent which weapon combo is active.
The point of this change is to let us tune the weapons and give the possibility to mix more, but if you think the combinations would be too much just cap the possible mix to 3-4 blocks and the variants that get included after the largest groups simply don't count.
And I can see this working even with the addition of new weapons.
Just add vertexes to the diagram and more weapon combos are born.
Let's add the "Tesla"(fictional weapon, just for an example) and make a combo of Cannons, Missiles, Teslas and we have the Flak shells.
(an image will come later)
Now I leave up to you which penality should affect weapons.
A: Weapon combo changes if the groups get damaged in battle enough to shift the ratio.
B: Weapon combo does not change until a "reboot" and damage only applies a % malus to the whole weapon group that affects more the weapon based on how large it is.
So in one of the latest news it was said that the master/slave system needed no changes cause there's nothing wrong with it, while this is ok I think, what if it was more?
Remove all weapon computers and just use a single weapon computer for every weapon.
The kind of shot that goes out is dependant on the % of weapon blocks that you installed.
This image can help you Schematize.
Admire my paint skills.
From now on I'll use lecters to refer to weapons.
C refers to cannons
B to beams
M for missiles
For example a simple 1 C block would behave as a current CC shot, 1 M block would behave as a MM does now and 1 B would simply be the BB we have.
A weapon composed by 50% of B and 50% of C would be a continuous laser or BC as of now.
A weapon composed by 30% C and 70% M would be rockets.
However in this image you see another "thing" at the center, this is the magnetic plasma variant.
A weapon made by 33% of each would create a gunshot with small homing capabilities as well as a minor explosion radius, the homing rate would be tuned to the amount of M blocks, going too high would just make the shot a homing missile, going too low will end making a continous beam, other statistics are relevant to the amount of B and C blocks.
The weapon computer could change it's "display" to represent which weapon combo is active.
The point of this change is to let us tune the weapons and give the possibility to mix more, but if you think the combinations would be too much just cap the possible mix to 3-4 blocks and the variants that get included after the largest groups simply don't count.
And I can see this working even with the addition of new weapons.
Just add vertexes to the diagram and more weapon combos are born.
Let's add the "Tesla"(fictional weapon, just for an example) and make a combo of Cannons, Missiles, Teslas and we have the Flak shells.
(an image will come later)
Now I leave up to you which penality should affect weapons.
A: Weapon combo changes if the groups get damaged in battle enough to shift the ratio.
B: Weapon combo does not change until a "reboot" and damage only applies a % malus to the whole weapon group that affects more the weapon based on how large it is.
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