Bug 9th April dev activator bugs

    NeonSturm

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    1.
    Try to make a ship with 2 weapon cpus (+ amcs), power, 1 activation block and 1 delay block.

    link activation and delay to another.
    link activation to weapon cpus.

    Expected: Fire each 0.5 seconds. (This is too slow btw).
    Got: Some XML Timeout exception.

    2.
    Link 2 delays to another.
    Remove one.
    50% chance to crash.

    3.
    Build an activation block and link it to a gravity block and a delay block.
    Link the delay block to a gravity block and a second activation block.
    Link the second activation block to the delay block and a third gravity block.
    You may also link these three blocks to PlexDoors to see the activation events.

    Only the first alters your gravity.
     

    AndyP

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    1) didnt try this exactly, but 0,5 second seems okay for me. (think about scalable longer timers, with lower than 0,5 you Need hundreds of delays for a minute. - will try for XML
    2) confirmed - added to list
    3) there is a cooldown on activation blocks (inputs) like on any other (area trigger), so outputs should have a cooldown too, to prevent spamming with it.

    - Andy
     

    NeonSturm

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    AndyP "1) didnt try this exactly, but 0,5 second seems okay for me. (think about scalable longer timers, with lower than 0,5 you Need hundreds of delays for a minute"

    Maybe we need then need the ability to scale logarithmic 2^(n-1). Array size = delay, but everything else works in the same way as now.
     
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    AndyP

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    NeonSturm In Suggestion Forum I would write:
    Best would be: Press R and open a menu with slider settable to 0,5seconds to 60 minutes.

    :P

    But doubling the timeshift on every directly adjacent delay, should be ok too.

    - Andy
     
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    NeonSturm

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    AndyP "Best would be: Press R and open a menu with slider settable to 0,5seconds to 60 minutes."
    But I don't like to make an indirect way over the menu for a simple doubling :p

    Though every improvement is an improvement not to be underestimate never the work.
     
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