6 Hulls, 6 Shapes, 16 Colors. Adaptive Hull / Gravimetric Hull

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    Click this to go to the update post:

    http://star-made.org/comment/96591#comment-96591









    Old Post:

    Current System:

    --Each strength of hull has an entire set of color blocks to match.

    --Adding new strength(s) of hull would require adding the entire pallet each time.

    --Static durability on colored blocks.



    Hull Sets:

    --White Hull Block / Wedge / Corner / Inverse (4)

    --Grey Hull Block / Wedge / Corner / Inverse (4)

    --Black Hull Block / Wedge / Corner / Inverse (4)

    --Brown Hull Block / Wedge / Corner / Inverse (4)

    --Red Hull Block / Wedge / Corner / Inverse (4)

    --Orange Hull Block / Wedge / Corner / Inverse (4)

    --Yellow Hull Block / Wedge / Corner / Inverse (4)

    --Green Hull Block / Wedge / Corner / Inverse (4)

    --Blue Hull Block / Wedge / Corner / Inverse (4)

    --Purple Hull Block / Wedge / Corner / Inverse (4)

    Hardened Hull Sets:

    --White Hardened Hull Block / Wedge / Corner / Inverse (4)

    --Grey Hardened Hull Block / Wedge / Corner / Inverse (4)

    --Black Hardened Hull Block / Wedge / Corner / Inverse (4)

    --Brown Hardened Hull Block / Wedge / Corner / Inverse (4)

    --Red Hardened Hull Block / Wedge / Corner / Inverse (4)

    --Orange Hardened Hull Block / Wedge / Corner / Inverse (4)

    --Yellow Hardened Hull Block / Wedge / Corner / Inverse (4)

    --Green Hardened Hull Block / Wedge / Corner / Inverse (4)

    --Blue Hardened Hull Block / Wedge / Corner / Inverse (4)

    --Purple Hardened Hull Block / Wedge / Corner / Inverse (4)

    Total blocks required: 80



    Adaptive Armor System:

    --Each strength hull is its own block set.

    --Color blocks strength scales with the ship, smaller ships have lower durability, larger ships have higher durability.

    --Adding new strength(s) of hull or extra color(s) of hull would only add 4 blocks per strength or color.

    --Variable durability on color blocks.

    --(Mass of Adapt. Armor * Dura. of Entire Ship) / Mass of Entire Ship (Including mass of all Adapt. Armor) = Dura. of Adapt. Armor.

    --(MoAA*DoES)/MoES=DoAA

    Mass of Single Adaptable Armor | Durability of Single Adaptable Armor

    -------------------------------------------- | -------------------------------------------------

    Mass of Entire Ship | Durability of Entire Ship



    Hull Strengths:

    --Hull Block / Wedge / Corner / Inverse (4)

    --Hardened Hull Block / Wedge / Corner / Inverse (4)

    Hull Colors:

    --White Adapt. Armor Block / Wedge / Corner / Inverse (4)

    --Grey Adapt. Armor Block / Wedge / Corner / Inverse (4)

    --Black Adapt. Armor Block / Wedge / Corner / Inverse (4)

    --Brown Adapt. Armor Block / Wedge / Corner / Inverse (4)

    --Red Adapt. Armor Block / Wedge / Corner / Inverse (4)

    --Orange Adapt. Armor Block / Wedge / Corner / Inverse (4)

    --Yellow Adapt. Armor Block / Wedge / Corner / Inverse (4)

    --Lime Adapt. Armor Block / Wedge / Corner / Inverse (4)

    --Green Adapt. Armor Block / Wedge / Corner / Inverse (4)

    --Turquoise Adapt. Armor Block / Wedge / Corner / Inverse (4)

    --Cyan Adapt. Armor Block / Wedge / Corner / Inverse (4)

    --Cobalt Adapt. Armor Block / Wedge / Corner / Inverse (4)

    --Blue Adapt. Armor Block / Wedge / Corner / Inverse (4)

    --Purple Adapt. Armor Block / Wedge / Corner / Inverse (4)

    --Magenta Adapt. Armor Block / Wedge / Corner / Inverse (4)

    --Pink Adapt. Armor Block / Wedge / Corner / Inverse (4)

    Total blocks required: 72







    TL;DR:

    Current System: 80 blocks for all combinations.

    Adaptive Armor System: 72 blocks for all combinations, 8 blocks leftover for possible third hull strength or other uses.
     

    NeonSturm

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    Just make:

    Blocks require 8, wedges 4, tetras 1, corners 2, pentas 7 of a hull block (basic or hardened).

    Then let them require the same number of texture/deko blocks. And automatically scale hp to the number of used blocks.



    Result: You would only require 8-12 paints, basic-hullMaterial, plex (even colored?), hardened-hullMateriall, 2-3 texture blocks.

    Total: about 15 blocks.
     
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    as to what you mean. Would you mind explaining your version a tad more?
     

    NeonSturm

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    http://star-made.org/comment/96198#comment-96198

    Read the posts from Kupu and mine. I explained it there. It also says that it is changing already.
     
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    though if I understand the way you and Kupu explained it, we\'d still have the ID\'s for each individual strength/color/shape combination, and then an easier way to select which one you wanted. AKA, still more used up ID\'s than needed.



    (There\'s 5 block shapes? Block, Wedge, & Corner I know of. Inverse Corner is/was added I know, but what\'s the 5th?)



    Setting block strength based on how many of the block you used on a ship would work as well I guess, but something tells me it wouldn\'t be quite as efficent. Also, the difference between my idea and at least the old system, (haven\'t used or seen the new system, if its even in yet), is in the old system, you\'d have to add at least 40 new block ID\'s for a new hull strength, and at least 8 block ID\'s for a color. Where\'s with my idea, you add 4 new blocks either way, Block/Wedge/Corner/Inverse. (I don\'t know about the 5th yet, so I\'m leaving it out of my calculations for now.)
     

    NeonSturm

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    Penta = A block without tetra

    Tetra = a corner with a triangle-shaped ground plate.

    I don\'t know if IDs are such a problem. You would have black/white/grey/brown, red/green/blue, yellow/orange/purple/pink/teal = 12 colors. And 4 to choose per ship.

    USE textures and block configs use ids above 1024+ (10+ bits). http://universalse.boards.net/thread/51/updating-ships-planets-stations
     
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    Neon, figured out why ur method for adaptive armor wouldn\'t quite work out. It is a good idea, and I\'ve come to calling it Nanite armor, compared to my Adaptive armor. But the problem would be with a large enough ship, and enough Nanite armor blocks on it, each block would have insane durability. numbering in the thousands, ten thousands, or even hundred thousands.



    I\'ve came up with a way to better explain my idea compared to the \'old\' system, and what I understand schema is doing for the \'new\' system. Be done with it after a while.
     
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    I\'d also assume that it was expensive, to help balance out just how powerfull it could be. There are two other stop gaps to keep it from being too overpower. One, its mass also increases with its durability. Instead of each block adding 1 to the durability, each block adds 0.01 to their durability. Though even with all three balances, just a block would be incredibly strong in large amounts.



    Also, since you mentioned it, kindly link said fluid armor thread. This forum doesn\'t have a way to find it through your profile.
     

    NeonSturm

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    http://star-made.org/content/fluid-armour-compromise-between-hull-and-shield-heat-sinks-fluid-tanks



    ok. Always happy if somebody reads my technical stuff :)
     

    NeonSturm

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    3. Inverse (Corner)




    It is called Penta!


    4. Corner


    No it is called Tetra


    5. Pyramid (Corner)


    A quarter pyramid. Corner is the name the majority of users use.


    6. Reverse (Pyramid)


    We don\'t have this jet - afaik


    • Lime
    • Green
    • Turquoise



    • Cobalt
    • Blue
    • Purple


    I would merge these two groups into 4 entries (2 each).

    2 entries are free to be defined with an RGB or HSB (hue/saturation/brightness) slider per ship.

    • Per ship, not per block!
     
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    I have a feeling I\'m about to be bombarded with anger/hate/irritation, but using the names Penta & Tetra do little to describe what the actual shape is, at least for me.

    Simply put, deal with it. That is what I call those blocks.

    (I can understand Tetra, short for tetrahedron, because it has the same number of vertices/edges/faces. However, the only way Penta makes sense is for this is in the presense of the Tetra in a numeric sense, 3 + 5 = 8. And besides, Tetra & Penta sound like geometric shapes, (which they are), instead of the shape of a chunk of hull.)

    Ima shut up about shape names now before we end up yelling at each other over something this silly.





    As for the colors, Lime/Green/Turquoise could be one color, however, Cobalt/Blue/Purple would have to be two. A better choice there would be Cyan/Cobalt/Blue. If you wanted to take it one step further, you could also have Purple/Pink/Magenta be one entry.



    If you\'re curious how I got those colors. I went through all the combinations on an RGB scale with the slider at either 255 (full) or 127 (half). (0 counts as a number) Lime, Green, & Turquoise could all be collapsed into Green. Ditto with Cyan, Cobalt, & Blue. Pink & Magenta could be a single color as well.
     
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    gDoc Version:

    https://docs.google.com/document/d/13rk16BdMVXoGV8DtxmFe7DyJfu_f6jPiPVXLnAh1tLw/edit







    Shape Pallet:



    Red = Vertices Yellow = Edges Green = Polygons Blue = Polygon Divider

    1. Full / Block / Cube

    2. Wedge

    3. Inverse (Corner)

    4. Corner

    5. Pyramid (Corner)

    6. Reverse (Pyramid)







    Color Pallet:



    White

    Grey

    Black

    Brown

    Red

    Orange

    Yellow

    Lime

    Green

    Turquoise

    Cyan

    Cobalt

    Blue

    Purple

    Pink

    Magenta







    Also Neon, I\'ve switched calling your idea for a new hull type from Nanite, to Gravimetric.







    I\'m about ready to murder the forum itself. This formatting is a joke.
     

    NeonSturm

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    have a feeling I\'m about to be bombarded with anger/hate/irritation


    Not my intention. Just a bit confused about what you meant with the names while I read it the first time.

    For Penta: I know, but that is the name shema has choosen and the majority will propably use. I stick to it for communication-compatibility reasons.



    Lime / Green / Turquoise and Cobalt / Blue / Purple are just the colors which look very similar for me (I have to look a bit closer to see the difference.

    Maybe my perception is a bit different than yours... dunno. Do you know any official stadards for RGB values? (HTML5-specification for example?)



    https://en.wikipedia.org/wiki/CLUT - Color lock-up Tables.
     
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    between blue & purple is greater than the difference between blue & cobalt, or blue & cyan. At least for me. Darkness wise they are kinda similar. It might also be related to the monitor you have.



    Might want to go the Minecraft route with colors slightly then, have Light Green & Dark Green, Light Blue & Dark Blue, Purple & Pink. Would rule out 3 colors from what I\'ve suggested.



    Speaking of ruling them out. Why would you want more colors? I can agree that the difference between Lime & Turquoise is small, as is between Cyan & Cobalt, or between Cobalt & Blue, lastly the difference between Pink & Magenta is also minute. What you don\'t see is that originally I had Green as more pure, it was much lighter, and the difference between it and Lime or Turquoise was even less.



    So at best comprimise, we\'d eliminate 3 colors, across 2 hull types, and 6 shapes, for a total of 36 less ID\'s.



    I want my ship colors to be block based, but I don\'t want the blocks used to do so become useless on stronger/larger ships.
     
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    Just thought up 4 new block shapes based on the one \'grate\' block idea. Take any of the previously mentioned shapes, and remove the mass behind it so thats its a flat plate, that you can walk on either side of.



    The Penta & Tetra would be the same block without said mass. And the same can be said for the Pyramid (Corner) & Reverse (Pyramid). I\'ll get some rough models of the idea later. Lets see, that would add 4 shapes per hull / color.



    Plextanium

    --6 solid shapes + 4 panels = 10,

    --Clear + 13 colors = 14,

    --140 block ID\'s. Still only one inventory slot.

    Adaptive

    --6 solid shapes + 4 panels = 10,

    --13 colors,

    --130 block ID\'s. Still only one inventory slot.

    Aluminum / Steel / Tungsten / Gravimetric

    --6 solid shapes + 4 panels = 10.

    --40 block ID\'s. 4 inventory slots.

    Might as well toss in the Plex Door as well. Thats another 10 block ID\'s, also only one inventory space.

    Total number of block ID\'s used; 320. Inventory spaces used; 7.

    Think about that for a second. Access to 320 different blocks, using only 7 inventory spaces. I\'m evil, so very, very evil...