38,000 entities.... XD

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    can confirm, have it set to 0 and none spawned on my world ^^
    Are you talking about this setting in the server.cfg?

    NPC_FACTION_SPAWN_LIMIT = -1 //Maximum npc factions per galaxy (-1 for unlimited (will still be around 2-10))

    Changing this to zero 0 works when you make a new map.

    But how to despawn the clutter of NPC ships on a existing map?

    You can delete the NPC Factions. And then remove them from the database.

    But there are currently no ingame Admin commands that let you despawn all NPC fleets on the map.

    The Pirate and Trading Guild have a maximum wave setting:

    CONCURRENT_SIMULATION = 256 //How many simulation groups may be in the universe simultaniously (performance)

    But this does not effect the NPC fleets.

    We really need a max NPC fleet setting.
     
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    Are you talking about this setting in the server.cfg?

    NPC_FACTION_SPAWN_LIMIT = -1 //Maximum npc factions per galaxy (-1 for unlimited (will still be around 2-10))

    Changing this to zero 0 works when you make a new map.

    But how to despawn the clutter of NPC ships on a existing map?

    You can delete the NPC Factions. And then remove them from the database.

    But there are currently no ingame Admin commands that let you despawn all NPC fleets on the map.

    The Pirate and Trading Guild have a maximum wave setting:

    CONCURRENT_SIMULATION = 256 //How many simulation groups may be in the universe simultaniously (performance)

    But this does not effect the NPC fleets.

    We really need a max NPC fleet setting.
    Yes, i meant for new worlds.

    And i do agree about the maximum npc fleets, ive ran into the same problem, hence why npcs are disabled ^^