Hello, sorry if these ideas we already suggested. I realy don't have time to browse through those "covanet, mac canon, mechs, make it callofdutyshooter, plz" things. I tried to think these ideas reasonably with respect to the game's engine.
More propulsion types:
TL;DR:
-effective and space saving drive for small ships (fighters)
-anti-gravity drive for hover crafts or landspeeders. Works on ships gravity field too.
-sector teleport
Shared traits - once you place the propulsion block, it will be active just as it is now in game. If you decide to put two or more propulsion types, you will be able to select them through the numbers hotbar just like you select weapons and other devices. You can have only one propulsion active on the same time.
Plasma Reactor Drive:
One block of PRD offers far more thrust than one block of the standard thruster and thus better manouverability and acceleration. But the more PRD blocks you put, the more power you're going need, eventualy rising the power demand to insane ammounts after certain number of PRDs installed. This ammount rise would be realy extreme, insanely extreme, making them totaly inefficient for big ships (to avoid exploits).
Let's say a fighter with average 50 mass needs 4 PRDs to get same results at the same energy demand as far bigger ammount of standard thrusters. This makes PRD ideal for small fighters. You can use the saved space for better weapons or defensive systems.
Gravitron Drive:
This is not a propulsion for the space travel (but can be used in many creative ways). They do a simple job. Once activated, you don't need to worry about gravity anymore. Do you want your giant ship hovering in the atmosphere without worrying being pulled down and crash on the unknown world? The Gravitron is for you. You can also use Gravitron in artifical gravity created by ships and stations.
A little bonus - Gravitrons not powerful enough to get the ship out of the gravity field will be able to make craft hover only above the ground (let's say 1 or 1.5 blocks above). But they still have a enough power to make a small "jump". Gravtanks, landspeeders, "magnetic" boarding ship, I'm sure you can think more ideas.
FTL+additional Heat Sinks (extending blocks):
These are working basicaly as they did in Battlestar: Galactica series. Once you activate your FTL, you will be asked to input sector coordinates and after confirming, the spooling timer will show. Once the timer reaches zero, you will be "teleported" to the target sector. The number of Heat Sink blocks will decide how far your ship is able to jump and mass of your ship decides how long the spool sequence is going to be.
Whatever you do, the FTL jump will drain at least 80% of your energy so us FTL wisely. Also you can place only one FTL block and that can be supported by connected Heat Sinks (FTL core transporting large masses can overheat without additional heat sinks). Also spooling the FTL core requires some base energy, so you will not be able to put FTLs on every little darn thing. If you want to use FTLs on light fighters/scouts, you will have to sacrifice some space for additional generators to spool the FTL.
More propulsion types:
TL;DR:
-effective and space saving drive for small ships (fighters)
-anti-gravity drive for hover crafts or landspeeders. Works on ships gravity field too.
-sector teleport
Shared traits - once you place the propulsion block, it will be active just as it is now in game. If you decide to put two or more propulsion types, you will be able to select them through the numbers hotbar just like you select weapons and other devices. You can have only one propulsion active on the same time.
Plasma Reactor Drive:
One block of PRD offers far more thrust than one block of the standard thruster and thus better manouverability and acceleration. But the more PRD blocks you put, the more power you're going need, eventualy rising the power demand to insane ammounts after certain number of PRDs installed. This ammount rise would be realy extreme, insanely extreme, making them totaly inefficient for big ships (to avoid exploits).
Let's say a fighter with average 50 mass needs 4 PRDs to get same results at the same energy demand as far bigger ammount of standard thrusters. This makes PRD ideal for small fighters. You can use the saved space for better weapons or defensive systems.
Gravitron Drive:
This is not a propulsion for the space travel (but can be used in many creative ways). They do a simple job. Once activated, you don't need to worry about gravity anymore. Do you want your giant ship hovering in the atmosphere without worrying being pulled down and crash on the unknown world? The Gravitron is for you. You can also use Gravitron in artifical gravity created by ships and stations.
A little bonus - Gravitrons not powerful enough to get the ship out of the gravity field will be able to make craft hover only above the ground (let's say 1 or 1.5 blocks above). But they still have a enough power to make a small "jump". Gravtanks, landspeeders, "magnetic" boarding ship, I'm sure you can think more ideas.
FTL+additional Heat Sinks (extending blocks):
These are working basicaly as they did in Battlestar: Galactica series. Once you activate your FTL, you will be asked to input sector coordinates and after confirming, the spooling timer will show. Once the timer reaches zero, you will be "teleported" to the target sector. The number of Heat Sink blocks will decide how far your ship is able to jump and mass of your ship decides how long the spool sequence is going to be.
Whatever you do, the FTL jump will drain at least 80% of your energy so us FTL wisely. Also you can place only one FTL block and that can be supported by connected Heat Sinks (FTL core transporting large masses can overheat without additional heat sinks). Also spooling the FTL core requires some base energy, so you will not be able to put FTLs on every little darn thing. If you want to use FTLs on light fighters/scouts, you will have to sacrifice some space for additional generators to spool the FTL.