- Joined
- Jul 11, 2013
- Messages
- 44
- Reaction score
- 1
Cloak/Jam draining less on smaller mass.
"- A way to make cloaking and jamming useful. But more importantly: a way to make small fighters stand a fighting chance against overpowered titans."
I really think jam/cloak should be made a bit more available for smaller ships, and drain hulls much less with the ham/cloak active. That would make smaller ships alot more vital in a fight due to their survivability/hit&run.
How to do it:
One way to do it would be to make the mass matter with the jam/cloak drainage. "Just" put an formula that takes the mass into the account. The bigger size, the harder it'll be to make jam/cloak because of it's increased drainage.
Disruption weapon.
"- 'Disruption'. A way for the larger ships to fight back at the cloak/jam fighter ships. Due to the proposed change i suggested above, this ability will be needed to balance it out."
There should be a wide area pulse weapon, perhaps named "Disruption", which shuts down cloaking within 1000 meters from the ship(the area is counted from the coords at the spot where the weapon was fired) that uses it. And it should require lots and lots of energy - so that one doesn't make 20 smaller docked ships with one on each. These "Disruption" weapons should only be possible for the huge ships.
How to do it:
One way to do the "Disruption" available for only the bigger sized ships would be to make them require "200 000 000 e" to fire one shot. Thus, the bigger ships with 1 000 000 e/sec would be able to fire one "Disruption" shot per 200 sec.
One could make the weapon charge up just like Shields do.
Sidenote: Heat seeking missiles could also act as an defence against cloak/jammed targets.
"- A way to make cloaking and jamming useful. But more importantly: a way to make small fighters stand a fighting chance against overpowered titans."
I really think jam/cloak should be made a bit more available for smaller ships, and drain hulls much less with the ham/cloak active. That would make smaller ships alot more vital in a fight due to their survivability/hit&run.
How to do it:
One way to do it would be to make the mass matter with the jam/cloak drainage. "Just" put an formula that takes the mass into the account. The bigger size, the harder it'll be to make jam/cloak because of it's increased drainage.
Disruption weapon.
"- 'Disruption'. A way for the larger ships to fight back at the cloak/jam fighter ships. Due to the proposed change i suggested above, this ability will be needed to balance it out."
There should be a wide area pulse weapon, perhaps named "Disruption", which shuts down cloaking within 1000 meters from the ship(the area is counted from the coords at the spot where the weapon was fired) that uses it. And it should require lots and lots of energy - so that one doesn't make 20 smaller docked ships with one on each. These "Disruption" weapons should only be possible for the huge ships.
How to do it:
One way to do the "Disruption" available for only the bigger sized ships would be to make them require "200 000 000 e" to fire one shot. Thus, the bigger ships with 1 000 000 e/sec would be able to fire one "Disruption" shot per 200 sec.
One could make the weapon charge up just like Shields do.
Sidenote: Heat seeking missiles could also act as an defence against cloak/jammed targets.