I actually mistyped, forgetting the word damage there for falloff. Anywas, I think cannons as medium is a contradiction due to their low accuracy. If beams are limited to short ranges, cannons will just overtake them except in exceptionally limited roles as emergency PD, but at low damage, even that would suck.
Having damage on an inverse scale with the distance to the target might work too for balance, but I don't know how much strain that would put on a server having to continually calculate relative distance and damage amounts. It would certainly give you an incentive to get closer to your target.
But then, the increased likelihood to miss at a distance also encourages you to get closer when using Cannons. I think unless the damage done by beams at longer distance is considerably weaker, then this would lead to Beams overtaking Cannons as the lock-on ability means they're guaranteed to hit and at least do
some damage, whereas the Cannon may miss.
Using Beams as short-range point defence sounds useful to me as they'll keep people using Cannons and Missiles at a certain minimum distance for fear of receiving one or multiple guaranteed instant hits. That gives you more chance to dodge Cannon shots and intercept Missiles, and Fighters with low armour and shields will have a hard time getting close enough for those precision hits on your weak points.
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I didn't stop playing because they changed anything, I stopped because better games came out and StarMade has nothing to stand out with. The only thing that it has that something like Avorion or From The Depth don't is low level fabrication and mining, but those are the least functional parts of the game and they are most of the time totally non working.
In SM guns just throw numbers at things so the best protection is the game's terrible damage models. In Avorion a ship's shield isn't on the hull and some shots will pass through it resulting in less all or nothing. In FtD a shell's impact force, armor pen, speed, fuse type, and payload are all tracked so things matter and secondary batteries have a reason to exist.
SM has nothing going for it, no real direction, no clear goals, and it's slower than anything in its category to actually do anything. Why would I play it?
From the Depths is a different genre of game to StarMade that just happens to use voxels. Avorion has different features, is not 1st-person and is in Beta, so I don't think either are good examples for comparison.
Well done on getting people to look them up though...